It was the one-armed man! (With a question on cybernetic limbs)


Rules Questions


How easily can one detach their own cybernetic limb? I don't mean installation/removal, I mean popping a cybernetic limb off and then back on again. I'm imagining a mounting plate on the character where the limb attaches. I haven't seen specific rules about this aside from removing an implant so I'm guessing it would be up to the GM.

I had another idea while looking through things as a follow-up. Do cybernetics count as "technological devices" for the purpose of a mazecore? I'm thinking of mixing each limb with a different domestic drone type. If it works, I may just have to play SRO Voltron.

Sczarni

1 person marked this as a favorite.
Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

But it sounds like this isn't for Society (since Mazecores aren't legal), so talk to your GM and see if they're open to either idea.

I appreciate the visual of a character who carries around a duffle bag of Weaponized Prosthetics rather than a standard loadout of weapons.

Thematic for a Verthani, especially.

Sczarni

Oh, and, somewhere around here there's a post by either a Starfinder Designer, or one of the Starfinder Society Developers (I'm thinking Thurston?), saying that you can also buy prosthetic eyes, even though the book just lists Arm, Hand, Leg or Foot.

So be sure to stash a jar of eyeballs in that duffle bag for maximum effect ^_^


Third party book:
"Gravity Age: Cybernetic Emporium" has a modification for that called Open Source Cyber Augmentation Resolution (O.S.C.A.R.) described as a "standardized socket" for changing and upgrading cybernetic prosthetics.


You might want to have an augmentation removed, usually because you want to install a different one in the same system of your body. This removal usually occurs during surgery to install new cybernetics. Biotech usually kills off the old augmentation while it’s integrating with your body, allowing you to purge the dead biotech naturally. Because augmentations are coded to your body, it’s not possible to resell an old augmentation, nor can you reimplant one into a different person. The price of a new augmentation includes the price and time to remove the old augmentation.

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs.

The top is from the Core book about Augments, the second is Cybernetics.
If it takes hours to remove/replace one, I would guess they are not interchangeable easily. So no, you prob won't be able to switch your own arm out for a new one

Community / Forums / Starfinder / Rules Questions / It was the one-armed man! (With a question on cybernetic limbs) All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions