mechanical symbiosis


Advice

Liberty's Edge

I really liked this background and wanted to lean into it some for my character.

We play with free archetype.

The things that seemed relevant were Fleshwarped Heritage and/or Sterling Dynamo archetype.

The thought would be that the character is becoming partially mechanical like his symbiote.

I guess the specific question is if these are compatible, they give different natural weapons so I wasn't sure if there was any benefit to using both.

Any other thoughts for the concept appreciated though. I was leaning towards Inventor but I guess Monk is maybe really good for natural weapons.


dnjscott wrote:
I guess the specific question is if these are compatible, they give different natural weapons so I wasn't sure if there was any benefit to using both.

Well, you have to make the judgment call on whether the redundancy means that they are compatible or not.

Basically, having multiple unarmed attacks is like having multiple different weapons. They are completely separate. They may have different damage die sizes and different traits. And you have to choose which one you are using when you make an attack. You don't get to combine them all together and take your favorite traits from all of them.

The big benefit is that (like multiple different weapons) you can get different damage types and traits to choose from. Use one with a big damage die for your first attack and use one with the agile trait for follow-up attacks that have MAP. Things like that.

One minor benefit is that Handwraps will apply their effects to all of your unarmed attacks - so that makes it a bit less expensive to have all of your attacks at proper level. Multiple weapons would have to be upgraded individually.

dnjscott wrote:
Any other thoughts for the concept appreciated though. I was leaning towards Inventor but I guess Monk is maybe really good for natural weapons.

Monk would give you yet more additional unarmed attack options. I think there are some upgrades that it has that would apply to all of your unarmed attacks (Mystic Strikes making them all magical for example). But I am not sure that those are worth changing to the class for.

Liberty's Edge

I guess you can't use a Monk stance with a natural weapon right? I think I just figured that out.


dnjscott wrote:
I guess you can't use a Monk stance with a natural weapon right? I think I just figured that out.

Depends on the stance. Some limit you to only using the attack that the stance gives. Others give you a new attack but don't prevent you from using anything else that you have.


There is some value for the purposes of grappling. In particular, each maintained grapple consumes one grapple-capable limb... but the Sterling Dynamo (for example) is entirely capable of giving you a grapple-capable tail that requires no hands. You do need to take Modular Dynamo for it but it totally works. Then the Monk has a whole bunch of potentially useful grapple feats to play with.

Community / Forums / Pathfinder / Pathfinder Second Edition / Advice / mechanical symbiosis All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice