Dinosaur form damage error


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Dinosaur form heightened to 5th-level should have a damage bonus of +12, not +6, right?


Ravingdork wrote:
Dinosaur form heightened to 5th-level should have a damage bonus of +12, not +6, right?

Why? Isn't the static damage reduced to account for the double damage dice?

4d8+6 tends to be better than 2d8+9

4d8+6 = 10min, 24ave, 38max
2d8+9 = 11min, 18ave, 25max


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The Gleeful Grognard wrote:
Ravingdork wrote:
Dinosaur form heightened to 5th-level should have a damage bonus of +12, not +6, right?
Why?

Because the 4th-level version has +9 whereas the 6th-level version has a +12. So if the pattern is being consistent, then 5th-level version should have a +12, not a +6.

9 > 12 > 15, a proper linear escalation of 3s.

9 > 6 > 15 just looks like a typo to me.


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There has been similar discussion before and apparently the math comes out OK with an steady rise in dmg even if the "+X" looks odd along the way.
So basically, what Grognard said. =D


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Thezzaruz wrote:

There has been similar discussion before and apparently the math comes out OK with an steady rise in dmg even if the "+X" looks odd along the way.

So basically, what Grognard said. =D

Have any developers weighed in, in said discussions per chance?


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Tyrannosaurus
Lvl 4: 1d12+9 ~ 15.5
Lvl 5: 2d12+6 ~ 19 (2d12 + 12 ~ 25 per Ravingdork)
Lvl 7: 2d12+15 ~ 28

Stegosaurus
Lvl 4: 2d8+9 ~ 18
Lvl 5: 4d8+6 ~ 24 (4d8+12 ~ 30 per Ravingdork)
Lvl 7: 4d8+15 ~ 33

So no, a +12 bonus would boost the lvl 5 damage to nearly the lvl 7 damage. +6 gives a somewhat smooth damage per spell level progression.


Plus PF2 damage curves aren't linear. Even if individual components of them are, the whole isn't, and the spell sums up the whole. So looking for a linear pattern lays a faulty premise.


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Ravingdork wrote:

Because the 4th-level version has +9 whereas the 6th-level version has a +12. So if the pattern is being consistent, then 5th-level version should have a +12, not a +6.

9 > 12 > 15, a proper linear escalation of 3s.

9 > 6 > 15 just looks like a typo to me.

That ignores the doubling of dice though. Look at the other forms, if it is a mistake it is a consistent mistake.

I can guarantee you that the devs don't just look at the bonus in isolation outside of other damage bonuses the form gets -laughs-

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