Shadowcraft, Shadowshooting, Endless Ammunition, and Antimagic Fields


Rules Questions


I'm pondering picking up a Shadowcraft weapon for my Bolt Ace / Crossbowman Kobold, and I'm wondering what the rulings might be on such a weapon with respect to Antimagic Field, and by that same token, what effects the AMF (Antimagic Field) would have on similarly magic-produced ammunitions.

https://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/s hadowcraft-weapon/

Blood of Shadows wrote:

Each shadowcraft weapon is designed with a base type (melee or ranged) and handedness (one-handed or two-handed for ranged weapons, and light, one-handed, or two-handed for melee weapons). Ranged shadowcraft weapons that use ammunition create their own projectiles out of shadow, but they can be loaded with and fire other types of ammunition, as well.

The wielder of a shadowcraft weapon can alter the weapon’s shape as a standard action simply by picturing the form she wishes it to assume. A shadowcraft weapon can assume the form of any masterwork weapon that shares its type and handedness, regardless of its categorization as simple, martial, or exotic.

1) For this, what happens if a Shadowcraft weapon enters an AMF? Would it lose its shape, or be stuck in its current shape?

https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abi lities/endless-ammunition/

Ultimate Equipment wrote:
Each time an endless ammunition weapon is nocked, a single non-magical arrow or bolt is spontaneously created by the magic, so the weapon’s wielder never needs to load the weapon with ammunition.

https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon- special-abilities/shadowshooting/

Blood of Shadows wrote:

A shadowshooting weapon never needs to be reloaded; after a shot is fired, this smoke immediately coalesces into the ammunition required to fire the weapon again. This doesn’t prevent a shadowshooting weapon from firing ordinary projectiles appropriate to the weapon.

Ammunition created by this ability is only quasi-real

These two state that the weapon creates its own ammunition, as does Shadowcraft above. Endless Ammunition specifically creates non-magical ammunition for its weapon type, while Shadowcraft and Shadowshooting make 'quasi-real' ammunition.

2) When fired into an AMF, would the ammunition simply vanish? Would only Endless Ammunition work since they are explicitly non-magical, even though they're generated through a conjuration effect? Or would they simply continue to function without any enhancements, and in the two Shadow weapons' cases, deal minimum damage?

3) As an aside, Endless Ammunition says it works on crossbows and bows, but only says it creates bolts and arrows. Is this just an oversight, or would it not create Sling bullets for a Dwarven Pelletbow, which is a crossbow that fires Sling bullets?

https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/pelletbow-dw arven-heavy/

Heroes from the Fringe wrote:
The dwarven pelletbow is a crossbowlike weapon that is loaded with and fires sling bullets rather than bolts.


Shadowstuff is "real", i.e. not just an illusion.

CJRodgers wrote:
1) For this, what happens if a Shadowcraft weapon enters an AMF? Would it lose its shape, or be stuck in its current shape?

Magic items are suppressed, so their bonuses/abilities/powers do not work, but they do not "wink out" as conjured creatures do. A shadowcraft weapon would be stuck in its current shape until it leaves the AMF. It's still a masterwork weapon.

CJRodgers wrote:
2) When fired into an AMF, would the ammunition simply vanish? Would only Endless Ammunition work since they are explicitly non-magical, even though they're generated through a conjuration effect? Or would they simply continue to function without any enhancements, and in the two Shadow weapons' cases, deal minimum damage?

The ammunition doesn't vanish, it is created in a very specific moment by the shadowcraft weapon and thereafter remains: it's a creation, not a summon. This also means that the shadowcraft weapon cannot create new ammunition while in the AMF, but all currently existing ammunition remains as is.

As such, the ammunition would continue to work, but without the enhancements.
It will deal normal damage unless disbelieved by a Will save as usual.

CJRodgers wrote:
3) As an aside, Endless Ammunition says it works on crossbows and bows, but only says it creates bolts and arrows. Is this just an oversight, or would it not create Sling bullets for a Dwarven Pelletbow, which is a crossbow that fires Sling bullets?

It seems to me like an oversight, with the RAI restriction/limitation of this ability being the first sentence "works only with bows and xbows". I would advice a GM to let it work for Dwarven Pellet Bows, however, from a RAW point of view, it doesn't work.

Liberty's Edge

Endless ammunitions wrote:
If the wielder attempts to load the weapon with other ammunition, the created arrow or bolt immediately vanishes and the wielder can load the weapon as normal. This ability does not reduce the amount of time required to load or fire the weapon. The created arrow or bolt vanishes if removed from the weapon; it persists only if fired. Unlike normal bow and crossbow ammunition, these arrows and bolts are always destroyed when fired.

Your mileage may vary (or better, that of your GM), but to me, ammunition that vanishes isn't normal ammunition.

I would treat it as summoned monsters, it will vanish while in the area of the AMF, to reappear when it passes on the other side of the AMF.

shadowshooting wrote:
Ammunition created by this ability is only quasi-real, and the first time each round an opponent is hit by a piece of ammunition that this ability has created, it can attempt a Will saving throw to disbelieve (DC = 15 + the weapon’s enhancement bonus). A failed Will saving throw means the weapon deals damage normally, while success means the weapon deals minimum damage against that opponent for 1 round.

Quasi-real means it is not real. It is kept together by magic. I don't see how it can be argued that it works in an AMF.

Just to be clear: the rules are silent about this matter. Theaitetos and I are expressing an opinion.
The opinion that matter is that of the GM at the table.

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