What Pathfinder module has the most creative tomb or short dungeon?


Pathfinder Adventure Path General Discussion


Pathfinder Adventure Path, Rulebook Subscriber

In the campaign I am running, I expect my party will soon want to check out a cavern or tomb or dungeon that once contained an ancient evil. It's a good opportunity for me to throw in a short dungeon crawl.

Any suggestions for a great tomb or short dungeon from one of the Pathfinder modules?

I am pretty flexible on the specifics of the dungeon, and I don't care whether it's 1e or 2e, as I am willing to adapt it.

Currently thinking I will take a look back through the Mummy's Mask AP, as I'm sure there must be some gems I've forgotten. Ideas?


Do you just want a well designed short dungeon or one that comes equipped with enemies and traps and what-not?

Because if you want it already populated, what level are you planning for?

For short ones, the first book of Mummy's Mask has some good ones, the fourth book has a pretty big one, and the fifth & sixth books have some that are easy to make short ones.


Pathfinder Adventure Path, Rulebook Subscriber

Thanks for asking. Ideally the party will be around level 5-7 when they get to it. I have some flexibility as to when I incorporate it, so anywhere from 3-10 would work.

I am willing to swap out some monsters and change the difficulty of traps. I just don't want to create something entirely from scratch, especially the maps.


Okay. If you want "ancient evil" sort of thing, I might suggest "Maiden, Mother, Crone" from the Reign of Winter AP series. It's three giant statues each with a dungeon inside, each part connected by teleport portals. The final encounter takes place in a pit that ages things and drives them insane - that sounds very much like something for an Ancient Evil that is or had been trapped within.


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Pathfinder Adventure Path, Rulebook Subscriber

I am a longtime AP subscriber, but I don't remember reading Mother, Maiden, Crone, so I had missed that idea. Those are great little dungeons and would work well separately or together. That pit is creepy and well flavored for my campaign.

I'm going to look through Mummy's Mask as well... definitely some good ones in there. Thank you.


Try any book from the Shattered Star AP. The whole AP is a dungeon crawl broken into smaller parts.


Pathfinder Adventure Path, Rulebook Subscriber
Sunderstone wrote:
Try any book from the Shattered Star AP. The whole AP is a dungeon crawl broken into smaller parts.

Thanks, that's another good suggestion that I hadn't considered. I'll take a look. If you think of any particularly memorable ones, please let me know!

Warped Savant wrote:
the first book of Mummy's Mask has some good ones

I looked through this last night. The very first tomb in particular is a really nice little dungeon. I would want to upgrade the CR of some of the monsters and traps, but it could fit beautifully in a lot of settings.


Pathfinder Adventure, Lost Omens, Pathfinder Accessories, Rulebook Subscriber

If they are old-school gamers and you want to scare the sh*t out of them then drop in some elements from Tomb of Horrors. (yes - it isn't Pathfinder and much higher than 5-7, but adding some dressing might ramp up the "fluff" element of the scenario). ;-)

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