PF2: If you fail a Crafting check in your Downtime, when can you attempt another?


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Horizon Hunters 2/5 ***** Venture-Agent, California—Silicon Valley

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The Guide says you can only start one crafting project per block (8 days), so how I've thought of it was if you fail you can try again, but if you succeed you cant start another until the next block, giving me two blocks since I am field commissioned. Is this how it should be or should I only get one attempt to craft per block? It seems like a waste when you only spend one day of downtime, fail then have to do the next 7 doing the standard Earning Income.

Also another weird interaction for Field Commissioned, if it's one attempt per block:
You are supposed to do things in blocks of 8 days, but are supposed to do everything firs then do Earn Income for the remainder. If I start a crafting project and fail, that's 7 days where I can't start another. So according to the rules if I were to start Earning Income that would mean I am done with everything else, so the Earn Income block would be 8 days then 3 days. Or can we make the check for the last block of 4 first, then do the Earn Income rolls retroactively for the remaining 7?

Dark Archive 4/5 Venture-Captain, Online—VTT

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You can only start one crafting project per downtime unit (upto 8 days)

Guide to Organised Play wrote:
Only one crafting project may be started during a Downtime Unit.

A project is started when you assign gold to buy the materials and begin the crafting. If you fail the crafting check,the rules on crafting say;

Quote:
You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.

Not "roll a new check" or similar, but start over. Starting over means you begin a new project, so this requires a new downtime unit & due to the PFS limiting you to one check per unit you would have to spend the remainder of the unit Earning Income, retraining, etc.

This has no interaction with Field Commissioned at all, they are two separate downtime units and you could begin one crafting project in the first 8 days, fail and spend the rest of it earning income, then begin another crafting project (be it for the same or a different item is irrelevant) in the new downtime unit of 4 days. Earn Income does not carry beyond the unit it is made in, so you are free to make a new craft check once you begin a new downtime unit (this is especially important for AP chronicles).

4/5 ****

The general principle is that you can only do one of any given check per downtime unit.

So the answer is, if you fail a check in a downtime unit, you cannot repeat that check until the next downtime unit.

Horizon Hunters 2/5 ***** Venture-Agent, California—Silicon Valley

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Ah I guess I misunderstood the guide. The last thing you do per unit is Earn Income, not the last thing per "Downtime Cycle".

Thank you for the clarification.

Vigilant Seal 5/5 5/55/5 ***

So for someone using the Vigilant Seal's Curse Breaker Boon, if I fail the initial check, what do I do with the remaining 6 days?

Earn Income?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Papa Svirf wrote:

So for someone using the Vigilant Seal's Curse Breaker Boon, if I fail the initial check, what do I do with the remaining 6 days?

Earn Income?

Most likely.

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