World of Darkness shifters


Homebrew and House Rules


How about combining World of Darkness monster lore with the adventuring lifestyles of Pathfinders into a cohesive whole?

As characters, the different clans and disciplines multiply the options for a Vampire / Werewolf (Gifts etc.) characters and bring a nice breadth of background story (possibly a metaplot involving the Wyrm and Gaia) into the campaign world.

Of course some changes are needed to the abilities, curses/limitations and considerations when playing a shifter character, but it could be managed.

Combine all the personal horror stuff with the alignment system to create truly epic characters. What if Amiri was a werebear who has to keep her bloodline a secret so she won't be hunted down? What if Hayato was also (in addition to being a famous samurai) a Kindred of the East, who has to keep his bloodsucking ways under control?

Lawful Good vampires anyone? I'm envisioning a charismatic Paladin leader, who unfortunately gets drained of blood and Embraced (turned into a vampire) and has to reconcile his bloodsucking ways with his Deity in some grand sacrificial quest. This could become a campaign staple, or even the plot for an entire game.

Just some thoughts off the top of my head.


wasn't this kind of the theme of the Dark Ages stuff in WoD? I don't see why it wouldn't work the other way, though does Pathfinder have a good system for monster races as PCs? I know 3.5 did, but I can't recall if such a port made it to Pathfinder.

otherwise, yeah, sounds like it could be a blast.


You can easily make a D%D game with this premise, but it would have to be a new setting - the lore doesn't mix well for most established settings. Heck, it was a bit of a mess in WoD as well.


Agreed. Hence the much revised, much more cohesive Chronicles of Darkness.

But yeah, it's just a matter of story. Make that homwbrew, I say. And godspeed for trying to *create* something with a ttrpg.

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