
Garretmander |

My first thought is that they're basically a soldier with trick attack. I'd probably drop the trick attack feature entirely from the class. I'd also give them a bounty class feature at level 1 and lean into the favored enemy abilities a bit more with some of philosophical inspirations. Also, without trick attack, they should probably get extra attacks and flashing strikes like a soldier or solarian.
Doing that, the three philosophies probably need some rework. I'd probably give the 'bring them to justice' philosophy a bonus to damage against favored enemies when using merciful/stun weapons, as well as the ability to give the stun property to any melee weapon they hold at higher levels.
Out for blood getting resolve was already way too much, as was d10s on trick attacks. I'd probably change it to recovering level+con mod in stamina whenever killing a favored enemy. With a higher level ability getting bonus damage to favored enemies and inflicting bleeding of some sort.
I'm not sure about the crusader honestly. They probably deserve some out of combat benefits to sense motive and finding the truth, that sort of thing, but I'm drawing a blank.
8 skills per level also seems like a bit much to me.
Other than that:
Focused seeker gives a gigantic +8 to an ability score? That seems completely insane. It should probably give a direct bonus to something else, like perception and initiative checks. Also, concentration checks aren't actually a thing in starfinder.
Seeker should be perception, not listen, search and spot
Secret seeker should probably be a 1/day spell where you actually cast true seeing instead of constant true seeing. Alternately it should cost a resolve and only last one round. You could also consider blindsense 60ft, and blindsight 30ft as an alternate.
Rebuke should be 1/10min rest, not constant free attacks. It should maybe also cost a resolve, or maybe a resolve to use it again and again without taking that 10 min rest.
Hound's insight should probably just be dropped. It's strictly better than armored advantage, and scales a little too well compared to other similar options in starfinder. If you could stack that with level+ armor a racial ability, and a shield you might become unhittable to anything less than your level+3.
lawbringer should be based on the key ability score, wisdom, not intelligence.

Kuma |

My first thought is that they're basically a soldier with trick attack. I'd probably drop the trick attack feature entirely from the class. I'd also give them a bounty class feature at level 1 and lean into the favored enemy abilities a bit more with some of philosophical inspirations. Also, without trick attack, they should probably get extra attacks and flashing strikes like a soldier or solarian.
Doing that, the three philosophies probably need some rework. I'd probably give the 'bring them to justice' philosophy a bonus to damage against favored enemies when using merciful/stun weapons, as well as the ability to give the stun property to any melee weapon they hold at higher levels.
Out for blood getting resolve was already way too much, as was d10s on trick attacks. I'd probably change it to recovering level+con mod in stamina whenever killing a favored enemy. With a higher level ability getting bonus damage to favored enemies and inflicting bleeding of some sort.
I'm not sure about the crusader honestly. They probably deserve some out of combat benefits to sense motive and finding the truth, that sort of thing, but I'm drawing a blank.
8 skills per level also seems like a bit much to me.
Other than that:
Focused seeker gives a gigantic +8 to an ability score? That seems completely insane. It should probably give a direct bonus to something else, like perception and initiative checks. Also, concentration checks aren't actually a thing in starfinder.
Seeker should be perception, not listen, search and spot
Secret seeker should probably be a 1/day spell where you actually cast true seeing instead of constant true seeing. Alternately it should cost a resolve and only last one round. You could also consider blindsense 60ft, and blindsight 30ft as an alternate.
Rebuke should be 1/10min rest, not constant free attacks. It should maybe also cost a resolve, or maybe a resolve to use it again and again without taking that 10 min rest.
Hound's insight should probably just be dropped....
Thank you for all the input!
Just to point out because I'm not sure anyone has noticed but unexpected strike doesn't rely on the operative keyword, so it's not identical to trick attack.