| BelacRLJ |
So I have a Draconic sorcerer with the Seeker archetype. Not going for Dragon Disciple, mainly focusing on Fireball, Fear, and a couple enchantments/illusions. The flashy sort of magic.
However, I'm thinking ahead to 15th level, when he will get the following power:
At 15th level, a seeker becomes skilled at modifying his bloodline spells with metamagic. When a seeker applies a metamagic feat to any bonus spells granted by his bloodline, he reduces the metamagic feat’s spell level adjustment by 1. Thus, applying a Metamagic feat like Still Spell to a spell does not change its effective spell level at all, while applying Quicken Spell only increases the spell’s effective spell level by 3 instead of by 4. This reduction to the spell level adjustment for Metamagic feats does not stack with similar reductions from other abilities.
This will be usable on: mage armor (3rd), resist energy (5th), fly (7th), fear (9th), spell resistance (11th), form of the dragon I (13th), form of the dragon II (15th), form of the dragon III (17th), wish (19th).
Most of these aren't great candidates for the same metamagic that helps out the spells I prefer to cast. What would be good choices for future metamagic feats to make optimal use of these, besides Extend Spell?
(I'm far more experienced in 3.5 than Pathfinder, so I'd particularly appreciate suggestions from among the many metamagic feats that exist in the latter but not the former).
Belafon
|
There aren't that many metamagic feats that work well with buff spells, particularly personal range buffs. Fear is your only attacking bloodline spell, so we'll get to that in a moment. It's the one with the most options by far.
Other than Extend, the only metamagic feat I would recommend for your spells is Brisk Spell. It increases your movement speed by 10 feet when you gain a movement type from the spell (such as flying). However it doesn't actually benefit from the Seeker ability because it doesn't add a spell level anyway!
For fear (and almost anything else offensive), Persistent is going to be your most powerful choice. Widen can be very good but is very situational (and is normally a 3-level increase). Lingering is another situational metamagic, but more likely to get used than Widen.
Empower, Intensify, and Maximize won't help out your bloodline spells but are all useful with fireball, especially once you are at 15th level.
| Theaitetos |
Draconic bloodline with Seeker archetype is really tough: You lose the best bloodline powers of the bloodline, while keeping the weakest, and the only good archetype power doesn't work with your bonus spells. Very tough. =/
You could ask your GM to allow you getting a second bloodline via the Crossblooded archetype. That way you can add some useful bloodline spells for Seeker and maybe get some good bloodline powers back:
Phoenix bloodline gives you fire wings at 9th level (you lose your dragon wings at 15th level to the archetype), Solar bloodline gives light/fire spells, Salamander is cool too and can power-up your party with item creation & enchantment, and all 3 of them tie into the draconic fire theme.
Scorpion is a poison-themed bloodline, that is a good one for spells (especially Sirocco) and you can take the Toxic Spell metamagic for Seeker; it's also somewhat party oriented with its ever-useful 1st-level power. You could style it as Black Dragon instead of Scorpion thematically.
You could go with Familiar Spell to allow your (Improved) Familiar transformation into a dragon later, but even with the Seeker reduction it's a +2 on spell-slot level.
Otherwise I don't see much potential for using Seeker beyond Extended Spell, sorry. =/
| Theaitetos |
I don’t really mind losing the 15th level power since I’ll be in dragon form a lot and can cast Fly.
But Dragon Wings are cool! Only Phoenix Wings are cooler (or rather: hotter)!!1! That's like a free +100 circumstance bonus on Intimidate! :D
Losing 4 natural armor is IMO worth it to get +4 vs SR, especially given the normal enemies in this campaign.
The way I read it, this +4 bonus vs SR only applies to your bloodline spells, i.e. it's a total waste. =/
You can also replace bloodline powers or bloodline feats with Bloodline Mutations, which might give you the needed bonus vs SR a few times per day.
And your 1st-level bloodline power can be traded away for a Bloodline Familiar. I'd trade that power away, either for the Familiar or Blood Havoc (if you don't want to use your bloodline feat for it).
Belafon
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Yeah, if the 3rd level power isn’t good then this archetype isn’t either. I’ll check with the DM on that.
This is why the guidance for writers is to be EXTREMELY careful when you put "flavor" in ability descriptions. (Or better yet don't do it at all.) Because you get debates about whether or not a sentence is meant to be a rule or not.
Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second.
Does that literally mean that I can step away from danger? I can take a 5-foot step if someone attacks me? No, that's not what that means. That sentence is just flavor and the bonuses are what are written after that. And then the Seeker 3rd level ability says:
By 3rd level, a seeker has already learned much about his mystery or bloodline, and is more comfortable using the bonus spells gained by that mystery or bloodline.
Does that mean that this ability only applies to my mystery bonus spells? I don't think so. It's explicitly said that the Knowledge (arcana) and Spellcraft bonuses only apply to mystery spells - instead of saying all the bonuses only apply to mystery spells.
| Theaitetos |
This is why the guidance for writers is to be EXTREMELY careful when you put "flavor" in ability descriptions.
I dislike this as well, at least how they did it. I enjoy it when flavor text is in some way set apart from rules text, e.g. by writing it in italics as its own paragraph, like the Oracle curses do. Then I have nice flavor, but can ignore it when it comes to crunch/rules.
It would definitely not be overpowered to allow the 3rd-level Seeker power affect all spells, however, I don't think it is intended: the entire archetype is specifically about the mystery/bloodline of the oracle/sorcerer, just the 1st-level ability is garbage and not really fitting the theme in my opinion.
The fact that Oracles/Sorcerers usually have a low amount of Spells Known in the first place would make it perfectly reasonable to extend the 3rd-level power to all of their spells.
Though the 15th-level power is extremely strong, the strongest metamagic-enhancing ability in Pathfinder afaik, so some limitation makes sense here; however, I would have solved it differently, e.g. by making it a tiered ability, that grows stronger with levels, either by limiting its use per day to some growing amount or by allowing a chosen number of spells to be enhanced. At level 20 it's fine to extend it to all spells - similar to the way the Sorcerer's 3rd-level Arcane bloodline power works and evolves at level 20.
Also, it would have been better for the sorcerer to pay for these abilities with feats instead of bloodline powers: Oracles can always use a feat to take a revelation (Extra Revelation), but Sorcerers have no way of getting back a lost bloodline power, and there are so very few of these (just 4; the 20th-level one is just the class capstone).