Has anyone put together a Centaur ancestry?


Homebrew and House Rules

Liberty's Edge

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I have a player for an eventual PF2e campaign who has expressed an interest in playing a Centaur healer, a Centaur for Disease Control, she says. Centaur seems like a pretty tricky ancestry to put together, so I wondered if anyone has given it a shot.


You are in luck, I was writing one for my own use (I'm going to roll up Nuala as an NPC for a friend that wants a prelude to the Beginner Box).

Centaur Ancestry, Draft 1

It should be roughly balanced, though probably a bit on the strong side.


AnimatedPaper wrote:

You are in luck, I was writing one for my own use (I'm going to roll up Nuala as an NPC for a friend that wants a prelude to the Beginner Box).

Centaur Ancestry, Draft 1

It should be roughly balanced, though probably a bit on the strong side.

Is making it have one less ability boost than normal an intentional balancing decision?


Yes, as well as the 6 HP.

They have darkvision, have a free unarmed strike, and are even faster than elves.


As a note, I'd suggest lowering the centaur's base speed to 30 feet and making the extra five feet of movement either a heritage, like Racer or something like that, or perhaps a feat.

It lowers the value of the ancestry slightly, but still allows you to build a centaur from the bestiary if you take both that option and the Fleet feat.

Liberty's Edge

AnimatedPaper wrote:

You are in luck, I was writing one for my own use (I'm going to roll up Nuala as an NPC for a friend that wants a prelude to the Beginner Box).

Centaur Ancestry, Draft 1

Thanks! I’ll check it out.

Quote:
It should be roughly balanced, though probably a bit on the strong side.

A bit on the strong side is probably safe with the group I’d be running for. I have a player in another group that would wreak havoc with a bit on the strong side.


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Perpdepog wrote:

As a note, I'd suggest lowering the centaur's base speed to 30 feet and making the extra five feet of movement either a heritage, like Racer or something like that, or perhaps a feat.

It lowers the value of the ancestry slightly, but still allows you to build a centaur from the bestiary if you take both that option and the Fleet feat.

Yeah I’m going to revise it more fully once I’ve absorbed the Ancestry Guide. This was off the cuff DM adventure prep.


AnimatedPaper wrote:
Perpdepog wrote:

As a note, I'd suggest lowering the centaur's base speed to 30 feet and making the extra five feet of movement either a heritage, like Racer or something like that, or perhaps a feat.

It lowers the value of the ancestry slightly, but still allows you to build a centaur from the bestiary if you take both that option and the Fleet feat.

Yeah I’m going to revise it more fully once I’ve absorbed the Ancestry Guide. This was off the cuff DM adventure prep.

I dig it. TBH I think it'll come off fairly balanced, maybe not even requiring the reduction of an ability boost, if you factor in things like the increased expense/difficulty of finding armor at large size, or the fact that you give your enemies an easier time hitting you since you take up more squares.

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