Non +# Enhancements to a Black Blade


Advice


I have a DM that is allowing me to add magical enhancements to my black blade weapon, but with the condition that it is not a +# ability (for example, not keen or flaming).
It got me to thinking...

Is there any mechanical reason that this shouldn't be the default? The black blade can't mimic abilities like impervious so it seems to be reasonable.

I petition the psionic network of the Elder Brain, what are your thoughts?

Liberty's Edge

Not a rule question, but I mostly agree that allowing that will not generate serious problems. Surely not more problems than those generated by applying some of the fixed price abilities to other weapons.

Personally, in a Rise of the Runelords campaign, I did allow to add the Tyrannical ability to a Black Blade, with the caveat that the cost of adding a +# to a Black Blade is always calculated as it was a +5 weapon, even if the Magus is level 3 and the Blade has a +1 bonus.
The end result is that +# abilities are added only toward the end of the campaign and reduce the ability to add other powers on the fly.


I've never read those weapons. The fact that you can just have the dominant one on your person and negate three potentially-devastating effects per day make it an excellent pseudo-slotless item if you ever have some excess gold.

To be more accurate, I have a character that is in an Iron Kingdoms inspired game using effectively a 'black rifle', and it wants to put sniping on the 'sort of black blade' and fire moving between cover / taking cover.

Are there any positives or negatives to allowing this that wouldn't exist just from allowing such an effect to be enchanted upon a normal magical weapon?

Liberty's Edge

The only problem I see is with the Life Drinker ability. If you can do it at a range it becomes more powerful. But it is a problem at level 19+.


Hmmm, maybe reducing it to 1 to pool or weapon pool would make it more reasonable, agreed.

I can definitely understand the need to prevent adding enhancement bonuses and equivalent special abilities to black blades. It would be impossible to balance the price, and would cause annoying moments like "I need to add holy before level 9 or the price will raise from 24,000 gp to 32,000 gp!"

I wonder if Paizo just didn't want to complicate their answer? It doesn't seem like non-+ abilities would have a different gameplay effect when considering a black blade.

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