| Steve Geddes |
| 2 people marked this as a favorite. |
These are glorious!
One of those things I didn’t know I wanted until I saw them and they’ve immediately become essential. :)
I realise they’re especially well suited to different levels of a dungeon but I really hope they continue in other adventure paths. Such a great little reminder for the DM when running different sections of a module.
I appreciate it’s a tiny part of an adventure which is equally glorious throughout, but I really wanted to call out that specific innovation. (I suppose it could easily have appeared elsewhere first, but this is where I noticed it for the first time and it was a fantastic discovery).
A heartfelt thanks to whoever came up with this idea!
| Steve Geddes |
| 2 people marked this as a favorite. |
Can you go into further details as to what they are? Describing smells and sounds?
Here's the one from Chapter 3 (flipped open at random, there's a different paragraph for each level):
It's the kind of thing I try and remind myself of when PCs enter different locations, but I tend to forget about it pretty soon after the adventure begins. These as touchstones throughout (one paragraph every dungeon level) are a terrific reminder to help set the mood - make every environment unique, not just another room with a different monster.