Bear Minimum / Maximum (Legend of Zelda: Tri Force Heroes). Feedback wanted.


Homebrew and House Rules


Slot: Body

This set of clothing always seems unfashionable, except when worn by those it deems true heroes, where the opposite is true.

While worn, the bear minimum grants Bodyguard and In Harm's Way as bonus feats, even if you don't meet the prerequisites. However, it causes the wearer to gain a permanent negative level that can't be removed except by taking the bear minimum off, and causes you to take double damage from all sources. This damage multiplier does not do the typical "double x2 equals x3" thing, and applies only to the actual damage you take, after all other modifiers. For example, if you have DR 5/-, and an enemy hits you for 15 damage on a crit, you take 20 damage from the attack.

When someone first wears a bear minimum, they permanently gain a true hero points pool, that is recognized by all sets of bear minimum. This pool starts at 0. In order to increase it, you must use In Harm's Way, if possible, and if not, then you must use Bodyguard. Every time you do so you gain a true hero point. However, if you are able to do so, but choose not to, you lose a true hero point.

When you have 30 or more true hero points, all bear minimums deem you a true hero. For as long as you keep 30 or more true hero points, you no longer gain the negative level, and instead gain 2 positive levels. For each positive level a creature has, it gains a cumulative +1 bonus on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature increases its current and total hit points by 5 for each positive level it possesses. The creature is also treated as one level higher for the purpose of level-dependent variables (such as spellcasting) for each positive level possessed. Spellcasters do not gain any prepared spells or slots as a result of positive levels. Finally, each positive level raises your effective total of Hit Dice for the purposes of how many negative levels you can have before dying, and whether or not you can be brought back to life through spells like raise dead and resurrection.

In addition, you have a 50% chance to ignore all damage that you take, including when using In Harm's Way, but when you do take damage, you still take double damage.

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Okay, how does this sound? I'm not sure what the cost should be, and I changed how the hero points from the game are gained, but that is actually pretty close to how it works in the game. Any suggestions for this?

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