
Ken Blaney |
I'm currently setting up to run Second Darkness 3: The Armageddon Echo. A lot of it takes place at an old Elven city. Elven architecture in general features a lot of curves and non-concentric circles which stands in stark contrast to Drow architecture that features a lot of irregular curves. I want to emphasize this with any additional encounters I add to the city.
Can anyone refer me to additional resources beyond Second Darkness 3,4,5 and the Elven City Map Pack for instances of these architectural styles? I'm ready, willing and able to modify maps to add war damage and the like. Just looking for additional map references.

Hugo Rune |

One idea you might try, is to base the city layout on a mountain bike or ski trail park. Use the different coloured runs to indicate different tiers. Alternatively use modern housing developments where every road is curved.
I've used stacked English village maps, centered on the market square to represent underground Dwarven cities. The stacked market squares represent the main shaft.

SheepishEidolon |

I sent my players into Iadara, and had a hard time finding good maps for Elven buildings or city blocks. At the end, we entirely played on the fancy map from the Inner Sea World Guide (first page about Kyonin). You can find this one in the web too, when looking for iadara.
PathfinderWiki has an article on Kyonin with another image, IMO less good but further zoomed in.