Playtest experience with inventor combat


Inventor Class


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After running my second session at level 10, I've noticed a few things about the inventor in terms of their combat capabilities:

1) Against enemies with resistances to specific physical damage types, the construct and weapon inventors did pretty well, since it is extremely easy for them to be able to switch their type to whatever the monster does not resist. Against enemies that resist all physical damage types, or enemies who's defense is a fat pool of hp, they have issues in terms of damage, since their passive damage increases aren't as high.

Since inventors are supposed to be the "make a gadget to solve issues on the fly" class, I think this issue can mostly be addressed by giving the inventor a feat similar to the metamagic feats that lower resistance, and allow them to apply it to both unstable abilities and weapon strikes. I'm actually okay with inventors not being as good against hp sponges as other martials, expecially because I found out they are amazing against golems compared to other martials, since their AoE effects bypass golem anti magic

3) When the armor inventor is fighting something they resist, the resistance makes a noticable and significant impact. However, when they dont have an applicable resistance, they really suffer, since they don't get their special combat enhancer, on top of not having high numerical boosts to damage and lacking their other two inventor counterpart's ability to adapt their weaponry.

This will probably change though if paizo goes through with making unstable's penalty for failure just damage, since the armor user will still be able to use their unstables while resisting the failure damage.

4) All three of my inventors tended to forget they had overdrive due to just how many class features they were given.

I wonder if it would be better to roll offensive boost and overdrive into one ability, and have level 7 increase the boost from overdrive and turn the damage into a physical or elemental damage type.

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