Unstable Gorrila (or Overwatch Winston?)


Inventor Class


Holdscarred Orc
Str 16
Dex 14
Con 12
Int 18
Wis 8
Cha 8

Raise Str/Con/Int/Wisdom. Item bonus should probably be for Strength though and not Int.

Ancestry feats:
1: Ferocity
5: Bloody blows
3 or 7: Superstition (ancestral paragon)
9: Pervasive superstition
13: Incredible ferocity
17: Rampaging ferocity/Devouring Superstition

General feats: the usual toughness, fleet, etc plus ancestral paragon at 3 or 7. You can probably fit Shield Block as well.

Class feats:
1: Tamper
2: Monk Multiclass
4: Gorilla stance
6: Celerity
8: Gigavolt/Searing/Overdrive Ally (you probably want to retrain to overdrive either way after you pick up negate damage)
10: Flurry
12: Boost modulation/Shared overdrive/Manifold
14: Unstable redundancies
16: Soaring armor
18: Negate damage
20: Full automation

For Winston you probably want Gigavolt+Explosive Leap)

Armor path:
fire/cold resist
Slashing or piercing Resist
(acid+lighning resist if manifold)
Physical resist

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The idea behind it:

You are basically a juggernaut wearing massive armor, jumping into the fray and pummeling stuff with your knuckles, and Explode when you are surrounded.

Inventor has flat damage boosts (+1d6 elemental +Int) so it benefits from increase number of attacks. Flurry is a nice way to capitalise on that, Gorilla stance is a nice boost to d8 backswing+forceful+grapple that allows you to still wear armor. You can also have a shield ready to be raised if needed for extra protection.

Tamper allows you to move, tamper for flat-footed+slow, and still get 2 strikes in. Raise Shield if you don't need to move, or you are Hasted or you use Celerity, and etc.

Worst case, you grab someone (using your unarmed +item bonus) to protect the team while you rely on your resistances, ferocity, and later on Negate, to survive.

You have an aoe around you in Explode, you can pick up a second Aoe if you want in gigavolt.

scarhold orc gives great vitality plus some reactions that the class lacks until higher levels (plus if you picked shield block that's another Reaction).

Level 1 probably use any martial weapon you want (would still use shield+one handed)
Level 2 your punches do d6 lethal and are Agile so they are ok already.

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