Yure
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Was looking for the answer to this and found someone asked it on reddit. Wanted to get a community's or developer's take on this with a possible FAQ.
So I stole the question word for word.
"The wording of Clever Feint
Clever Faint (Ex) [Sense-Dependent]
As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score
The wording of Flatfooted
Flat-Footed: You take a –2 penalty to AC, and you cannot take reactions or make attacks of opportunity.
Note the bolded portions above. What does Flatfooted "against my attacks" mean? Do they have the actual condition or not? Can they make AoOs against me? Can they take a reaction as long as it's triggered by someone other than the Feinter or his allies? Do we just get the advantage of -2 AC and none of the other benefits of Flatfooted?"
| HammerJack |
They don't get the condition. If anything besides your attack triggers a reaction, they can still take it. Thus is why I prefer the Improved Feint/Greater Feint feat line and to use my improvisations for something else. Greater Feint stops making things flat-footed to your attacks and starts applying the full condition.