Shields and Shield Block Redux


Homebrew and House Rules


So after placing my original post in the wrong forum and getting some very useful feedback from the helpful people here (although I'm sure I frustrated some to no end), I've posted a second version (after a bit of wordy investigations) of what I'm likely to use for shields/shield block. I haven't playtested this yet, but it's more of a simplification vice major change that allows scaling. the potential rune towards the end is a bigger change and could cause problems, but if it works, would make the various shield block feats more attractive as options (outside Reflexive Shield). I think.


I really liked your last post, but this one's even better. If I had to pick a single implementation I liked most it'd be this one and it's the closest to the loose set of ideas I had been getting together in preparation for my next campaign. Now that you've done the work I'll probably just use yours instead- I might remove the flat check for destroying shields but I think I'd be happy to use it essentially as-written, without even tweaking it at all, too. You've hit the exact point I wanted to see hit (That we shouldn't bother with hp if shields are supposed to last a set number of hits).

Regarding the rune idea, I had been thinking of removing sturdy shields as part of this and adding a "sturdy rune" to add one "dent", but I wasn't sure what level to make it. A scaling option is easier to add levels to but also easier to make broken...

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