| Maliloki |
So after placing my original post in the wrong forum and getting some very useful feedback from the helpful people here (although I'm sure I frustrated some to no end), I've posted a second version (after a bit of wordy investigations) of what I'm likely to use for shields/shield block. I haven't playtested this yet, but it's more of a simplification vice major change that allows scaling. the potential rune towards the end is a bigger change and could cause problems, but if it works, would make the various shield block feats more attractive as options (outside Reflexive Shield). I think.
| Silvative |
I really liked your last post, but this one's even better. If I had to pick a single implementation I liked most it'd be this one and it's the closest to the loose set of ideas I had been getting together in preparation for my next campaign. Now that you've done the work I'll probably just use yours instead- I might remove the flat check for destroying shields but I think I'd be happy to use it essentially as-written, without even tweaking it at all, too. You've hit the exact point I wanted to see hit (That we shouldn't bother with hp if shields are supposed to last a set number of hits).
Regarding the rune idea, I had been thinking of removing sturdy shields as part of this and adding a "sturdy rune" to add one "dent", but I wasn't sure what level to make it. A scaling option is easier to add levels to but also easier to make broken...