Familiar's Shenanigans


Advice

Horizon Hunters

Hey there! I'm looking at the Witch class and their familiar with extra abilities looks really good but I'm not sure what sort of stunts I can pull off here in 2e...

Speech is a must, otherwise it would be boring, manual Dexterity is interesting too since it can interact with objects... I dunno but it sounds useful, skilled however looks like the best pick, let's say... Skilled diplomacy + speech! Or tool bearer + skilled thievery to have a mini rogue to disarm traps! And since it's a witch familiar it'll be back if it triggers the trap at the next day...

Scent, climber, flyer, and/or darkvision with share senses to scry, Valet + independent helps with action economy during encounters and Master's shape looks interesting, having a mini me sounds like a lot of fun.

There also are the alchemist focused abilities which could be very good if I take alchemist dedication.

At any rate I think I'm being rather unimaginative here, any suggestion?


You might also want to look at the Familiar Master dedication. The Familiar Conduit feat just screams "shenanigans!!", with double explamation points.

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