I am creating a hex-map suitable for the Tyrant's Grasp campaign.


Tyrant's Grasp


Specifically, for my campaign. The map will be in the style of my Kingmaker map. But I recognize that others may want to use this and so I'm releasing a more generic map.

I've got a beta version completed and uploaded already. You can find it here: The final map will have things like a scale, a key, national borders, etc... and be in a higher resolution

The scale is 1 hex = 4 miles to a side. I chose the 4 mile unit because its a great distance to use in conjunction with the overland movement rates as everything divides by 4.

I've kept personal additions to a minimum, but there are things which I've had to add and will add. Among them are:

  • some border forts along the western lastwall border. These are implied by the text but never explicitly described. They can be as extensive as you want them to be
  • roads - there are numerous roads throughout the region, all implied, none drawn in. Major routes will be added
  • Large ranches. Horses need a lot of room and I expect that the horse trade is probably monopolized by a few wealthy families. So I added choice grazing grounds and large ranches to eastern Lastwall.
  • little bits of flavor. Things like a little swamp in the forest.. but keep in mind not all of the flavor is just that. There are numerous details about this region scattered across all of Paizo's products so at least 80% of the map is taken directly from one source or another.

    Anyways, to reiterate.. the map is primarily for my campaign. It should suffice for any TG campaign and play well with all published products. C&C is welcome as are suggestions for improvement and things I might have missed. Enjoy.

  • Acquisitives

    Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

    this is good. TG secretly has these pretty long overland journeys, and the hex map will, i hope, be a really helpful tool when my ap gets there.

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