Rogue and alchemical crossbow


Rules Discussion


First of all, I've been playing with rogue for quite sometime, maybe 6 months in a single campaign. And I've noticed that the rogue only learn EXPERT IN LIGHT ARMOR AT LVL 13, and as for the alchemical crossbow, which has an awesome description and execution, but I feel that at higher levels it becomes rather weak, the bombs don't scale with the damage: a lesser acid flask has the same damage as an greater acid flask on the crossbow.

Maybe someone has already posted it, put i feel like the rogue, who gains evasion at level 7, should earn expertise in light armor at lvl 8. And about the crossbow, I feel like it would work better increasing the die, it makes this unique weapon have a sense of progress, buying/making stronger bombs for better damage with the crossbow.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Why, exactly, should rogue get expert armor proficiency several levels before fighter, ranger and swashbuckler, in your take on it? I don't see how that would make sense for one of the two premier skill monkey classes.

What class progression are you comparing against to think that level 8 would be appropriate?


HammerJack wrote:

Why, exactly, should rogue get expert armor proficiency several levels before fighter, ranger and swashbuckler, in your take on it? I don't see how that would make sense for one of the two premier skill monkey classes.

What class progression are you comparing against to think that level 8 would be appropriate?

.

To be far, all martial classes should have expertise at lvl 8 in their armours, I've been playing several campaigns, and the monsters, with cr adequate for the party level and number, have way bigger AC and/or giant attack bonus to hit.
The playtest itself, was more popular in lower levels, to be more specific, at campaigns ta went from lvl 1 to 8. The higher levels are really unbalanced. Having to constantly change the AC and etc..


1 person marked this as a favorite.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Everybody wants more AC. Monsters hit so hard that higher AC seems almost essential.

But the only way to achieve that higher AC is to implement homebrew solutions, because the ways you can increase your AC within the PF2 are severely limited.

That's how PF2 plays. You either accept it and get used to it, or you strike out with homebrew solutions.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Rogue and alchemical crossbow All Messageboards

Want to post a reply? Sign in.