| Quixote |
Got a light-hearted, whimsical game I've been setting up for a while. One of the players had an idea to play a super uptight knight errant sort of character who's pomp and ceremony often proves to be a serious inconvenience.
We had this idea that he'd maybe carry an enormously long lance that was always getting caught on things and being cumbersome and silly...but I don't want to punish him too hard mechanically for his choices.
Any existing rules out there for weapons that grant extra reach? I was thinking of letting him hit people 15-20ft away, but count him as one size larger for purposes of Squeezing or something.
| VoodistMonk |
Just involve separate Acrobatics checks for the lance.
Lance, the sentient lance, has half the character's ranks in Acrobatics, and a Dex of 10.
Any time Lance gets caught on something, he grumbles curses from a time long past, in a language nobody understands.
Lance, the sentient lance, functions as a normal +1 Large lance... with the additional secondary function duplicating the effects of a Rod of Balance.
In its collapsed form, Lance, the sentient lance, has the reach of a Medium lance.