Comedic-but-Effective Weapon


Homebrew and House Rules


Got a light-hearted, whimsical game I've been setting up for a while. One of the players had an idea to play a super uptight knight errant sort of character who's pomp and ceremony often proves to be a serious inconvenience.
We had this idea that he'd maybe carry an enormously long lance that was always getting caught on things and being cumbersome and silly...but I don't want to punish him too hard mechanically for his choices.

Any existing rules out there for weapons that grant extra reach? I was thinking of letting him hit people 15-20ft away, but count him as one size larger for purposes of Squeezing or something.


Just involve separate Acrobatics checks for the lance.

Lance, the sentient lance, has half the character's ranks in Acrobatics, and a Dex of 10.

Any time Lance gets caught on something, he grumbles curses from a time long past, in a language nobody understands.

Lance, the sentient lance, functions as a normal +1 Large lance... with the additional secondary function duplicating the effects of a Rod of Balance.

In its collapsed form, Lance, the sentient lance, has the reach of a Medium lance.

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