Investigator woes - Retrain, or stick with it?


Advice


Hey folks, I am currently playing the Agents of Edgewatch AP, and figured an Investigator would be a natural fit. The trouble is, I am struggling to find a niche/things to do in a fight. The character is currently level 4, with the following setup:

Hobgoblin Investigator (Alchemical Sciences) 4
Learned Guard Prodigy Background

Str 8
Dex 8
Con 14
Int 18
Wis 14
Cha 14

Trained Skills: Arcana, Crafting (Expert), Deception, Diplomacy, Intimidation, Medicine (Expert), Nature, Occultism (Expert), Religion, Society, Survival

Ancestry Feat: Alchemical Scholar
Class Feat: Known Weaknesses
Background Skill Feat: Recognize Spell
Class Feat 2: Wizard Dedication
Skill Feat 2: Continual Recovery
Skill Feat 3: Ward Medic
General Feat 3: Prescient Planner
Class Feat 4: Ongoing Investigation
Skill Feat 4: Magical Crafting

We have an abundance of melee characters, so I am currently an archer. Another party member is likely retraining to pick up the Medicine stuff so I don't have to anymore (he wants to heal), which means I could do some more in-combat skill feat stuff, though those options seem to come online at level 7/Master proficiency.

My GM has also graciously offered me the opportunity to rebuild during our upcoming downtime, and I haven't yet decided what I want to do.

I have been looking at doing some crafting stuff with Snarecrafter/Talisman Dabbler/Scroll Trickster, but those seem...only okay, and I currently have Wizard Multiclass Dedication, but the spell slots I get as a Wizard are few and feat intensive, so I'm not sure it's worth taking that whole 5-feat chain to always be 2-3 spell levels behind.

I also have the option of rebuilding completely from a mechanical sense, as long as I stay true to the character concept. If I go that route, the sensible choices seem to be Alchemist, Ranger (possibly using Outwit and/or Monster Hunter feat chain), or Wizard.

I can likely change my ability scores, provided I continue to be a smug, nerdy, know-it-all Hobgoblin.

Any suggestions or ideas are appreciated, thanks in advance!

tl;dr: I'm looking for a reasonable way to retool this guy to contribue in fights, from range, without being an Occult caster (we have 3 melee dudes and a Witch, presently).

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