| OzzyKP |
I'm playing in a Wraith of the Righteous campaign and we are adding new players just as we're about to meet the chief of the mongrelmen (with the hope that we can recruit the mongrelfolk to our cause). I figured it'd be a seamless transition to have some of the new PCs play mongrelfolk, but sadly Paizo never made a PC race for them. I found a monster entry and an overpowered 3rd party attempt.
So I set out to make one myself.
Inspired by the D&D version, and other bits and pieces I've seen elsewhere, I put together my Pathfinder Mongrelfolk race here.
The basic idea of Mongrelfolk is that they can breed with any humanoid and manifest strange combinations of the features of any of their component pieces. It seemed like a neat idea for a race so I went with it. I added a ton of alternate traits since there is such incredible diversity among members of the race. You can swap out claws for wings, or gills, or flippers, or whatever other strange body parts you want.
The cool thing though is that I ran with the idea that as a composite of various races they can count as different races for activating magical items, casting spells, and even picking and adding subtypes to gain access to racial feats/traits for that race.
Please let me know what you think!
| OzzyKP |
Very well put together. And I like the plethora of options built into the chassis.
You know what else I like? No Wisdom penalty... my martials need Will saves. It makes me smile every time I see something that isn't built to be a spellcaster.
Glad you like it! I figure a mongrel race where any individual can pop out different than their parents or brothers or sisters should have a huge number of options.
Taking hits to their CHA and INT make sense, but I figured they were kind of an 'old soul' type so a reasonable WIS made sense. For their favored class options I put in all the WIS based classes (druid, ranger, cleric, etc).