Living Weapon Fiends


Homebrew and House Rules


Hey all, I've been converting my version of the Battleloths from Dragon Magazine from DnD 3E on over to Pathfinder 2E and I wanted to get some feedback. I'm pretty new to making monsters for 2E but so far I like the simplicity of the creation process and stat blocks compared to 1st edition.

So the backstory is the Arumen (Battleloths) were created by an ancient race of fiends as servants/weapons. Why they needed their weapons to walk around and be intelligent is unknown but it didn't work out well and they were mostly banished to the far corners of the universe in the hope that they would just sort of go away.

Well they didn't so here is the first one, sort of proof of concept for the rest to be converted so if this goes well I'll type up the other 70+ I have in my notes.

Gitto - Creature 1
Resembling a bird, this creature has oily, black feathers, large beak and stands on two long legs that end in three-taloned toes.
CE Tiny Fiend Arumen
Perception +7; darkvision
Languages Common, Daemonic; telepathy 100 feet
Skills Acrobatics +7, Deception +5, Stealth +5,
Str-1, Dex +4, Con +0, Int -1, Wis +2, Cha +2
AC 17; Fort +4, Ref +7, Will +5
HP 12; Immunities death effects; Resistancesacid 3, good 3
Speed 20 feet; fly 40ft (clumsy)
Melee beak +7 (finesse, versatile B) 1d6-1 piercing
Melee talons +7 (+3/-1) (agile, finesse) 1d4-1 slashing
Arrow Form (1 action) (occult, polymorph, transmutation) The Gitto takes the form of an arrow. It gains a +4 circumstance bonus to Deception checks to pass as an arrow. It ignores concealment as part of any ranged Strike where it is used as ammunition.
Revert Form (Free Action) Requirements The Gitto is in arrow form. Effect The Gitto resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.

Recall Knowledge (Fiends) DC 15 While not individually powerful, Gittos were created by other fiends for their useful ability to scout and spy. Long grown feral the Gittos have nearly become a natural animal but for their ability to take on the form of an arrow. Those who can capture and impose their will on the tiny fiend will find that when used as arrows their shots will find targets even through concealment. But be wary, for the creatures are treacherous and will turn on a would-be owner when they sense weakness.

Gitto Scout - Creature 3
Strange writing glows beneath the matted feathers of this taloned bird and bloody strands of flesh hang from the serrations of its beak.
CE Tiny Fiend Arumen
Perception +9; darkvision
Languages Common, Daemonic; telepathy 100 feet
Skills Acrobatics +9, Craft +5, Deception +7, Stealth +7,
Str -1, Dex +4, Con +0, Int +0, Wis +2, Cha +2
AC 19; Fort[b/] +6, [b]Ref +9, Will +7
HP 24; Immunities death effects; Resistances acid 5, good 5
Speed 20 feet; fly 40ft (clumsy)
Melee beak +9 (finesse, versatile B) 1d6+1 piercing
Melee talons +9 (+3/-1) (agile, finesse) 1d4+1 slashing
Arrow Form (1 action) (occult, polymorph, transmutation) The Gitto Scout takes the form of an arrow. It gains a +4 circumstance bonus to Deception checks to pass as an arrow. It functions as though it had a +1 weapon potency rune and ignores concealment as part of any ranged Strike where it is used as ammunition.
Hunt Fiend (1 action) (concentrate) The Gitto Scout designates a single creature with the fiend trait as its prey. It must be able to see or hear the prey or they must be tracking the prey during exploration. The Gitto Scout gains a +2 circumstance bonus to Perception checks to Seek its prey and a +2 circumstance bonus to Survival checks to Track its prey. It also gains a +2 circumstance bonus against its first attack against its prey after designating it.
The Gitto Scout can only have one creature designated as its prey at one time. If it uses Hunt Fiend against a creature when it already has a prey designated, the prior creature loses the designation and the new prey gains the designation. The Gitto can have a prey designated indefinately.
Revert Form (Free Action) Requirements The Gitto Scout is in arrow form. Effect The Gitto Scout resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.

Recall Knowledge (Fiends) DC 17 Unable to naturally procreate some Gitto obsessively craft arrows, trying to create a perfect vessel. After a period of hibernation with its chosen few the Gitto passes on its lifeforce to its children. These offpsring retain the memories of the parent and after many cycles of creation and rebirth they retain greater intelligence and the ability to mimic the effects of runes while in their weapon form.

Gitto Slayer - Creature 4
As the arrow hits your shield you feel an unexpected weight as it is pushed down by a black bird perched on its rim who strikes at you with its steel-hard beak.
CE Tiny Fiend Arumen
Perception +10; darkvision
Languages Common, Daemonic; telepathy 100 feet
Skills Acrobatics +10, Craft +6, Deception +8, Stealth +8,
Str -1, Dex +5, Con +0, Int +1, Wis +4, Cha +2
AC 20; Fort +7, Ref +11, Will +8
HP 30; Immunities death effects; Resistances acid 5, good 5
Unexpected Attack (reaction) Trigger The Gitto Slayer successfully Strikes a target while being used as ammunition in Arrow Form. Effect The target must succeed a DC 21 Reflex save or take 1d8 precision damage or 1d12 precision damage on a critical success. The Gitto Slayer immediately uses Revert Form and appears in an adjacent space to the target. If there is no space for the Gitto Slayer to land it stays in Arrow Form.
Speed 20 feet; fly 40ft (clumsy)
Melee beak +10 (finesse, versatile B) 1d6+2 piercing
Melee talons +10 (+3/-1) (agile, finesse) 1d4+2 slashing
Arrow Form (1 action) (occult, polymorph, transmutation) The Gitto Slayer takes the form of an arrow. It gains a +4 circumstance bonus to Deception checks to pass as an arrow. It functions as though it had a +1 weapon potency rune and +1 weapon striking rune and ignores concealment as part of any ranged Strike where it is used as ammunition.
Revert Form (Free Action) Requirements The Gitto Slayer is in arrow form. Effect The Gitto Slayer resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.

Recall Knowledge (Fiends) DC 18 Those few Gitto who gain a modicum of intelligence find themselves used as spies or even assassins for their ability to sneak into an enemy stronghold and remain unobtrusive while staying close to their target. Some have been trained to revert back to their natural forms as they strike an enemy from range in order to distract the foe while their master closes in.

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