| profounddark |
I used the map and it worked alright. However, I made one substantive change: I re-gridded it. Really, I just made each square 10ft (so I doubled the number of squares in my VTT). That made a lot of the distances make a bit more sense. Arguably, you could experiment with it further if you use the gridless version of the map.
That being said, most of the encounters are not super tactical, so you could probably fall back on to some casual "theater of the mind," if you're into that.
The biggest recommendation I'd have is to remove Nemmia from the Kanbali wagon. If the PCs go to that wagon first, they find her, and it sort of ends the scene (even though there's a bunch of other stuff going on). I let the PCs explore a few spots, have the Grig encounter, and then have Nemmia show up. And whatever they don't end up seeing is probably not that important.