The Biker (Modern Cavalier Archetype)


Homebrew and House Rules


Instructions are contained for using this modern-era archetype with either Modern Adventures by Panik Productions or with d20 Modern (d20M).

Very few people in developed countries bother riding horses anymore, but they have readily taken to hitting the road on their motorbikes.

Affected Features: Weapon/Armour Proficiency, Class Skills, Mount, Cavalier's Charge, Expert Trainer, Mighty Charge and Supreme Charge.

Bikers are proficient with all simple and martial weapons, one-handed firearms and all light and medium armour. This changes the Cavalier's Weapon/Armour Proficiency.

The Ride (Ex): 1st Level Bikers replace Handle Animal with either Craft (Mechanical) (Modern Adventures) or Repair (if playing with d20M), replacing Ride with Drive (d20M) or Pilot (motorcycles) (Modern Adventures) and obtaining a single motorbike for free. For the purpose of feat prerequisites, Bikers treat their motorcycle as a mount. The Biker does not take armour check penalties while mounted on his Ride. If the Ride is ever wrecked, it'll take until the next time the biker levels up before they can successfully restore or replace it. This replaces Mount and changes the cavalier's class skills.

Hit the Road: At 3th level, a Biker receives Skill Focus (Pilot Motorcycles) (Modern Adventures) or Vehicle Expert (d20M) as a bonus feat. This replaces Cavalier's Charge.

Easy Rider (Ex): At 4th level, a Biker receives a bonus equal to half his cavalier level (round down) when he uses the Drive/Pilot (motorcycles) skill to control a motorbike. This replaces Expert Trainer.

Saddle-shot: At 11th level, a Biker gets Shot on the Run as a bonus feat, even if they lack the prequisites. If they already possess it, they instead take Parting Shot as a bonus feat. If both are already possessed, the biker can take a single bonus combat feat. This replaces Mighty Charge.

Master Rider: At 20th level, a Biker can reroll a Drive/Pilot (motorcycles) check once a day. They must accept the result of the second roll. This replaces Supreme Charge.

Cavalier Orders: Bikers often, but not always, subscribe to the ideals of the Order of the Dragon from Advanced Player's Guide (with their club or gang being treated as their allies) or become Knights-Errant (See the Ronin "order" in Ultimate Combat for more information). Stunt Bikers often subscribe to the ideals of the Order of the Flame from Blood of the Elements.


It looks great (though I say this as someone who has never played a Modern game in Pathfinder). However, a few comments...

It seems like the Archetype was made primarily to gain more feats in a feat-heavy class?

My first suggestion is to not gain feats, but instead do a class ability that negates the need for those feats. Merge 3 and 4, as they're pretty much the same thing, but for 2 skills, with a limitation that these boosts only work on the "Ride" he gains from his 1st level feature. And give it a bonus type... competence for example.

Level 11 should likely be worded differently. Gain a free Combat feat. If the character does not have either Shot on the Run or Parting Shot, he must select one of those two as his Combat Feat for this feature.

Level 20 capstone is crazy weak... I'd make it, "roll 2 d20 and take the higher result" or "take 20 even if you would normally not be allowed to".

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