Samuel Cabot
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getting prepared to run a battle between PC's and Greater Shadows.
the Greater Shadow has an ability called Shadow Spawn (see below)
When a creature’s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the greater shadow that created it. This shadow spawn doesn’t have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
I cannot for the life of me find the stat's for "shadow spawn" (there are stats for vampire spawn). i am caught between just using vanilla Shadow stats and expect the spawn to not have a big effect on the battle and using Greater Shadow stats and expect it to have a sizable impact on the battle.
anyone know which way it is suppose to be?
Also as a bonus: Is the spawn treated as a minion (i.e require actions from the 'master'?
is there something I'm missing?
thanks in advance
Themetricsystem
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I had this same question when I was converting Council of Thieves but in the end, I figured I would just reference the PF1 version of it to see about how it was handled which I then found to mean that it creates a subordinate Shadow (Not a Greater Shadow) when it slays a living creature.
The wording could indeed be cleaned up by simply removing the word "spawn" from the ability description. I don't think it is at all intended to act as a Minion, otherwise, it would have said as much, it's just that the new Shadow would generally act as a subordinate to the one which created it originally.
You're not really missing anything, it's just a bit of text that could/should be cleaned up for clarity.