
siegfriedliner |
Hi so I am just have a little fun and guessing what Magus combat cantrips could look like. I have balanced them using tempest surge power level so they are on the strong side of focus attack damage and linked them to the existing style.
Shooting Star
Arrow of Piercing Winds -
Actions 2 Range: 120ft
Duration: Sustained (up to 1 minute)
You conjure 2 arrows of air, as part of the actions of casting this spell an when you sustain this spell you can make a ranged Strike against an enemy with 120ft this attack uses your spell attack bonus and deals 1d6 damage plus your spellcasting ability modifier piercing damage each time you attack with this spell on of the arrows is spent. When you are out of arrows the spell ends.
Heighten +1: Conjure an additional arrow and the arrow ranged attack does 1d6 more damage
Slide Casting
A slice of Lightning -
Cast One Actions somatic
Range 30 feet; Targets 1 creature
With a click flick of your wrist you send a slice of lightning at your enemies make a spell-attack on a hit the enemy takes 1d6 + your spellcasting ability lightning damage
Heightened: (+1): +1d6 Lightning Damage
Sustaining Steel:
Gravity Hammer:
Cast Two Actions somatic, verbal
Range 30 feet; Targets 1 creature
Basic Saving Throw: Fortitude
You hammer your enemy with gravitational force that deals 1d12 force damage. The target must attempt a basic fortitude save. On a failure, the target also knocked prone, on a critical failure the target is knocked prone and stunned 1.
Heightened (+1) The initial damage increases by 1d12