| HumbleGamer |
I like the class because it's a solid choice if you want to fight melee and sometimes make a good use of magic ( regardless the fact you will be using spellstrike or simply casting a spell like any other spellcaster ).
Excellent class progression and very nice the 4 spells/day idea.
Anyway, there's something I'd like they to improve ( or modify ).
1) Swap Juggernaut and resolve ( A magus will be close combat to its enemies, and will benefit more from the fortitude save ).
2) Change both Slide casting and Sustaining steel. The former will be given as baseline perk, and the latter is not really useful nor viable and needs to be revised.
3) Make capture spell a Focus power, and let it work also against AoE. An internal cd ( 1 hour, for example ) to prevent the magus from using it more than once per 1/2 combats. This will give the magus more versatility and more chances to make a good use of an otherwise niche feat.
4) Give it a lvl 10 x2 refocusing feat ( no lvl 3 refocusing ) in order to set the magus maximum focus pool to 2 per fight .
5) Bespell Strike could use some help ( since the magus would be tied to 4 spells per day ). What about something which also sinergyze with cantrips? In order to make Cantrip Spellstrikes more interesting ( the damage is currently not that good ). I was thinking about something like
You siphon spell energy into one weapon you’re wielding. Until
the end of your turn, the weapon deals an extra 1d6 damage of
a type depending on the school of the spell you just cast. You
can choose to put the spell energy into your body instead of
a weapon, conferring the damage on your unarmed attacks.In addition, for 1 minute all your cantrips used with spellstrike deal 1 extra damage ( depends the cantrip ) per cantrip dice.
This could be also achieved by merging Bespell Strikes and Energize Strikes ( removing extra dmg from the weapon, and adding it to cantrips ).
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The point 2 imo would lead to a better magus performance, and even under haste it could give a lot of help.