| Moppy |
Assuming you use Striking Spell free action then cast a 2 action damage spell, you can either move or swing with your last action.
The synthesis pretty much defines this
* Shooting Star - You can shoot with your 1 remaining action
* Slide Casting - You can move, and swing once.
* Sustaining Steel - You can swing once, and gain HP.
Now I feel this decision applies to your character for most of its adventuring career, but you should be able to swap between these on a turn by turn basis as the situation demands.
I dont mind for example locking an alch into toxins or a wizard into evocation as you still get to choose a wide variety of actions during a combat turn. But it seems to me that every combat turn will be mostly the same for a magus.
This might be offsettable with the magus by bringing utility spells, for which I need to play more games.