Magus Synthesis seems to lock you into a specific play style?


Magus Class


Assuming you use Striking Spell free action then cast a 2 action damage spell, you can either move or swing with your last action.

The synthesis pretty much defines this

* Shooting Star - You can shoot with your 1 remaining action

* Slide Casting - You can move, and swing once.

* Sustaining Steel - You can swing once, and gain HP.

Now I feel this decision applies to your character for most of its adventuring career, but you should be able to swap between these on a turn by turn basis as the situation demands.

I dont mind for example locking an alch into toxins or a wizard into evocation as you still get to choose a wide variety of actions during a combat turn. But it seems to me that every combat turn will be mostly the same for a magus.

This might be offsettable with the magus by bringing utility spells, for which I need to play more games.

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