Magus Feats review and comments


Magus Class


I realize that many of these are discussed in detail in their own threads, this is just a review of feats with issues as they seem to me at present. If I don't mention a feat, it's because I think it's good or very good.

Raise a Tome: as mentioned elsewhere, this is nearly incompatible with the Magus Synthesis features. Also, it could stand to have the flavor text explain the the book is mystically protected or something, because as described it's pretty implausible.

Spirit Sheath: nice feat, but the action economy benefit of getting a free interact to draw with Striking Spell might better be spun off into its own level 1 feat that would work with any sheath, not just a "spirit" one. Or better yet just make that a default benefit of Striking Spell.

Spell Parry: this feat should also benefit from an additional +1 if the weapon in question has the Parry trait. That aside, this is probably my favorite feat chain in the class.

Strikers Scroll: as a feat, this is pretty bad both mechanically and aesthetically. I'd suggest dropping the requirement to "affix" the scroll- this just isn't strong enough to burden it with a prep time. Even then, this is really limited for anyone who doesn't also have the Scroll Trickster archetype

Martial Caster: all of the level 6 feats are strong, but this one is so essential to the class that the other two are almost trap options for their level. It's fine that the Magus is spell-slot starved as a balance feature, but that makes anything that gives additional spell slots EXTREMELY valuable.

Comet Spell: Shooting Star is already the synthesis that see the least benefit from Striking Spell, and this feat requires both a battlefield geometry that will rarely happen and target selection that likely won't be optimal for the situation. This feat needs to be much stronger to give Shooting Star some teeth- right now a Shooting Star Magus would be better of with any of the other available level 10 feats (Cascading and Quickened are just much better than this).

Whirlwind Spell: While I acknowledge the action economy inherent in this, I'm not convinced it's so strong as to warrant its level 20 requirement. Consider dropping this to level 18 (or lower?).


I think a lot of feats would benefit from having their trigger made a bit broader. Like the 10th level synthesis feats be "casting a non-cantrip spell" instead of "a spell from a spell-slot". or Capture Spell be "you succeed a save against a (foe's (and even foe could be removed, i want to shower in my friend's fireballs) harmfull spell" rather than "a harmful spell targetting you". As it would just end up in ennemy spellcasters not targetting you at all.


Kalaam wrote:
Like the 10th level synthesis feats be "casting a non-cantrip spell" instead of "a spell from a spell-slot".

I can see why they wouldn't want to do that- that's a window for future abuses if something comes along that would allow at-will casting of a Striking Spell eligible spell (non-cantrip).

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