Captain Zoom
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Any thoughts on the Share Lore Spell? An odd 1st Level Arcane/Occult spell that I'm having trouble wrapping my puny brain around...
Why would you use it or what would you use it for?
Can you share the Lore skill, then have the group put their heads together by using Aid to get a better recall knowledge result?
Maybe if your group is impersonating circus performers (Lore Circus), or soldiers (Lore Warfare) or evil cultists of the god BARRY (Lore Barry), this could help you pull off the impersonation?
At high level, the Duration is 8 hours - could you use it to let everyone make earn income checks using that Lore skill if you cast it everyday?
Any other uses you can come up with?
Deadmanwalking
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You're actually much better off each rolling separately than you are using Aid, at least on Recall Knowledge. Indeed, a whole party rolling at normal difficulties will succeed at really high rates at just about any check.
I mean, let's look at this: If the likelihood of failure with one person is 50%, then every person you add halves it, so it goes down to 25%, then 12.5%, then 6.25%.
That's a pretty huge boost when you have the time and skills to use the spell, and seems like it's probably the intended use. It's particularly great on an Enigma Bard (the likely intended user), since they can share Bardic Lore, which amounts to Lore (Everything) for purposes of Recall Knowledge. That's great.
This does also increase the odds of someone crit failing and guessing wrong, but not nearly as much except on absurdly high DCs.
| MaxAstro |
I was going to say the risk of bad information might make it not worth it, but then I remembered that it's just my players who seem to think that Dubious Knowledge is the greatest feat ever printed and should come standard on every character. :P
I do think Join Pasts is probably a strictly better spell, given the cost/benefit tradeoff, but it's also Uncommon. Share Lore will shine when you have the time to prepare it or the extra spell slots to use it, certainly.
Deadmanwalking
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I was going to say the risk of bad information might make it not worth it, but then I remembered that it's just my players who seem to think that Dubious Knowledge is the greatest feat ever printed and should come standard on every character. :P
Even there, if anyone succeeds you can cross check and get some verified info. Basic success tends to get everyone the same info anyway, so you'll get the 'werewolves and silver' thing with confidence, even as you also get some dubious stuff (which may also be duplicated between various people, mind you, but not as universally). Only if everyone fails will you have nothing you can be sure of.