| Lanathar |
I have been looking at converting some AP volumes and one thing I have noticed is how some 1E APs give our far more treasure than suggested by the a WBL chart
For example Book 1 of Serpents Skull, unless I have made a massive miscalculation, can give close to 75000 GP . WBL for a 4th level character is 6000 so 24,000 for the party. So treble wealth - even if some is consumables
I wonder if this is an outlier . But feel like treasure is always higher. It is basically double in Plunder and Peril (module but still)
And does this apply to the treasure rewards In 2E adventure paths? The book implies a pretty stringent amount of items for a party to get at each level. But is that of the same value as the 1E WBL table?
I would assume as long as I don’t give out items of significantly higher level than the party (nor give them a settlement where they can buy them) then it won’t matter too much as all extra loot will do is enable more options rather than more raw power?
| Joana |
James Jacobs (iirc) has said that P1e APs give out more than WBL because
The first consideration is just as likely in P2e; the second might be mitigated by runes being transferable in the new edition.
The general principle seems to have been that it was better to err on the side of too much than too little.
| Lanathar |
My honest advice: consider the two games as entirely separate, with zero links between specific rules subsystems. That is, just because something works well (or not so well) in one game doesn't mean it works equally well in the other.
Good luck!
In my view it is rather tough, bordering on impossible to consider them completely separate when the aim is conversion
But trying to ditch 1E considerations still leaves my with the though that 2E treasure seems quite low for a island full of ship wrecks, a treasure pit and an ancient temple. It seems a bit pointless to have a handful of silver coins (or equipment worth that amount) in each of the ships wrecks
Perhaps I should look at the wealth per encounter table where they specifically mention sandboxes and see what that would give assuming all the written encounters plus an average number of ship wreck undead encounters and then total all that up and spread that around the island . I have a feeling that will give a much higher number than the 2E wealth per level tables though (unconfirmed)
| Kasoh |
Although you raise something interesting. Perhaps Smuggler's Shiv has extra treasure because the PCs cannot buy anything for the whole time
Tyrant's Grasp also has limited opportunities to sell or buy treasure, as part of its survival horror theming, but I don't know its wealth distribution.
| Tikael |
Book 4 of reign of winter solves the problem of not being able to sell and buy, but my party is way below wealth by level at level 9 (end of book 3). Conversion has mostly been me just generating new loot entirely.