
Kelvin Craghorn |

Kelvin likes Cab's plan, and moves to enact it. "Time's a wasting."

Raspar Soulsage |

"Time's a wasting."
Raspar nods, agreeing with both Caba's plan and the need to stop the slavers.
"Or, if you want, I'll go kill all the slavers on the boat while you handle the fire area, whichever works best," Raspar seems quite happy to bleed to kill slavers and rescue the enslaved.
In fact, he doesn't really wait for the others to collect themselves, but begins to march directly to town.

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You make your way to Cypress Point as Leppin hangs tight, not looking to return to town just yet. Several bloodied bodies lie in the street as Scarlet triad Slavers are busy rounding up more stock.
You quickly make your way into town and rush to the boathouse. This wooden building, one of the largest in Cypress Point, extends over the waterline on old pilings. The walls of this warehouse extend over the water; a walkway lines the eastern edge of the room and another in the southwest, but most of this walkway has been smashed. Only the southernmost edge of the room is floored with wooden planks.

Cabaguil Hobnil |

Cabaguil takes a look around, over the shoulders of others.
Perception: 1d20 + 14 ⇒ (1) + 14 = 15
Seeing nothing of note, "So I imagined there'd be, you know, oil, dry wood, something piled up to burn. What's going on here?"
He waits as usual for others to venture forth. He also takes a moment to peer around outside, worried about random bands of marauders, though he does so with the group (he's looking around, but not wandering off).
Perception: 1d20 + 14 ⇒ (4) + 14 = 18

Raspar Soulsage |

1d20 + 13 ⇒ (5) + 13 = 18 Perception
Raspar looks for any actual slaver movement and would more directly in that direction, but can't seem to find the best way to advance.
He moves up to the door and opens it (or kicks it open). He there to *NOT* take any prisoners.

Kelvin Craghorn |

Perception: 1d20 + 16 ⇒ (20) + 16 = 36
"Well now... that's interesting. The damage here was recent and that it was made by a large creature that attacked from the water. Not sure what to make of that."

Ðakaþos |

Sorry, yesterday was awful.
town’s oldest and strongest structures: Nine Shields Smokehouse. Certainly no one in town was expecting this attack
"If the strongest building is a smokehouse, clearly not."
----------
Dak, didn't you say we were in Ravounel?
"Indeed." society: 1d20 + 12 ⇒ (12) + 12 = 24. "As for the trip to Kintargo..."
--------
"Slavers do rile me the way they do Raspar. Let's go before they burn the place down."
Perception: 1d20 + 15 ⇒ (19) + 15 = 34 "Aye Kelvin, I caught that too. Let's find out what before it comes back." What do you mean "large"? Large sized? Gojiro?[

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Cabaguil: 1d20 + 14 ⇒ (14) + 14 = 28
Cuthberwyn: 1d20 + 14 ⇒ (14) + 14 = 28
Ðakaþos: 1d20 + 18 ⇒ (6) + 18 = 24
Dori: 1d20 + 14 ⇒ (13) + 14 = 27
Kelvin: 1d20 + 17 ⇒ (6) + 17 = 23 (Battlecry free demoralize)
Raspar: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 30
Reptiles: 1d20 + 16 ⇒ (19) + 16 = 35
Dakapos knows that Kintargo is only 3 days travel from Cypress Point.
While there is some sign of the arsonists being here there is no visible sign of them being here any longer. Unfortunately for the arsonists, the violence in the streets and the resulting bodies that have ended up in the waters of Cypress Point’s harbor have attracted a group of large predators from their nearby lair.
Kelvin spots three dangerous creature lurking in the water moments before they burst fort to attack! The large reptiles lunge towards Raspar with gaping jaws!
Red Jaws (Aquatic Ambush) vs Raspar AC FF 28: 1d20 + 20 ⇒ (6) + 20 = 26
Red Jaws vs Raspar AC 30: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26
Red Jaws vs Raspar AC 30: 1d20 + 20 - 10 ⇒ (12) + 20 - 10 = 22
Raspar's halfling's luck saves his skin as a set of jaws bursts from the water, nipping at his heels.
Round 1
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Reptiles
------------------------------------------------------
Raspar (110/114; Steel Shield)
Cabaguil (71/71)
Cuthberwyn (116/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (132/136; Resist Fire 4)

Raspar Soulsage |

Round 1
Action 1: Strike.
Action 2: Strike.
Action 3: Raise Shield.
Raspar spins to face his previously unseen attacker, shooting his far-superior-to-any-sword weapon, the starknife, at the attacker from a distance. Shooting at red.
Melee or Ranged Strike:
Melee: 1d20 + 18 ⇒ (8) + 18 = 26 to hit;
P/S: 2d4 + 6 ⇒ (2, 2) + 6 = 10 damage
Melee or Ranged Strike:
Melee: 1d20 + 18 - 4 ⇒ (3) + 18 - 4 = 17 to hit;
P/S: 2d4 + 6 ⇒ (1, 3) + 6 = 10 damage
Note 11 damage of prevention is on the stack AND a get out of restraint (potentially) free card
Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (1, 3) + 6 = 10 damage
Critical damage: [ dice]4d4+12+1d6[/dice]
AC: 30 +2 with shield action.
Fort/Ref/Will: 17/17/15 + 2 vs. spells/reaction
HP: 114/114
Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used
Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage
Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage
[ spoiler=@Dori, GM Tyranius]
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]

Cabaguil Hobnil |

Round: 1
Equipped: Staff of Healing, Prayer Beads
Conditions: None
Battle Medicine: Cabaguil
Guidance: None
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Staff of Healing, Greater: (5/5) (+2hp heal spells; stabilize, heal(1,2,3), restoration(2), restore senses(2), remove disease(3))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +15 (T), Spell DC’s 25 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +17 (E), Spell DC’s 27 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (2/4) Flaming Sphere*, Dispel Magic§, Heal§ (2), See Invisibility, Spiritual Weapon
Third Level: (4/4) Enthrall*, Crisis of Faith§, Dispel Magic§ (3), Heal§ (3), Mending (3), Searing Light
Fourth Level: (4/4) Crisis of Faith§ (4), Dispel Magic§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Suggestion*§
Fifth Level: (2/3) Breath of Life, Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5)
Cabaguil, upon seeing the giant creatures, or at least one of them, cutting off Raspar, swings into action starting with Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)). He follows it up with a bit of fire (•>>, 5d4 persistent damage on crit) targeting green.
Produce Flame: 1d20 + 17 + 0 ⇒ (3) + 17 + 0 = 20 (inspire, cover) Damage (Fire): 5d4 + 4 + 1 ⇒ (4, 3, 1, 1, 1) + 4 + 1 = 15 (inspire)

Cuthberwyn Fizzkomingus |

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Raspar throws his starknife into side of the reptiles mouth as a large 15 foot long tail whips out of the water at him.
AoO vs Raspar AC 32: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 2d8 + 9 ⇒ (6, 8) + 9 = 23 Let me know if you wish to shield block instead.
Cabaguil begins to inspire as he tosses flames through the open doors. The small ball of fire hits a puddle of water as it sizzles out. Cuthberwyn recognizes these as Krooth's. Severely wounding the krooth Critical hit will drive them into a frenzy where they will react much more aggressively and without thought. more damage but AoO goes away. If a krooth bites someone it's teeth have a chance of staying in the wound and are quite poisonous. The wound not able to be healed until the tooth is removed.
Krooths are found alone or in packs. Male krooths are solitary and territorial creatures—fierce, bold, and bloodthirsty. Female krooths, on the other hand, are likely to shy away from potential predators but swiftly turn violent when their brood is threatened. Because their offspring are so vulnerable, female krooths gather in packs to raise their young, sending smaller groups to hunt for food while the rest of the pack watches the brood. Krooths mate only once every 4 or 5 years, and the mating process is a curiously gruesome spectacle. An entire pack of females will hunt as a group for a lone male krooth, claiming their prize in an orgiastic frenzy that can last for an entire day and night. After the mating has finished, the females slay their mate and devour his nutrient-rich flesh, and his organs in particular. These organs contain a unique chemical compound vital to gestation. Many naturalists will pay handsomely for the fresh remains of a male krooth so they can study the strange properties of the creature’s blood and organs. In addition, krooths have poisonous, hollow teeth. When these creatures bite their prey, a tooth breaks off and causes the victim to bleed profusely as their blood pours through the hollow tooth.
Whether male or female, krooths seem to be repelled by goblinoid flesh, especially that of bugbears. This doesn’t mean krooths won’t kill goblinoids, especially those threatening their young, but they typically do so using only their claws and tails, and they take great care to clean themselves thoroughly after such a killing.
Round 1
------------------------------------------------------
Reptiles (Red -10)
------------------------------------------------------
Raspar (87/114; Steel Shield)
Cabaguil (71/71)
Cuthberwyn (116/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (132/136; Resist Fire 4)

Ðakaþos |

"If one of these goes nuts, back away!"
Dak steps up to the one near him Elf Step
He brings his burning blade down on it. ATK: 1d20 + 20 + 1 ⇒ (12) + 20 + 1 = 33 for DMG: 2d12 + 7 + 1 + 1d6 ⇒ (4, 8) + 7 + 1 + (2) = 22
He then quickly raises a spell of shield.

Kelvin Craghorn |

Action 1: Rage (+13 temp HP)
Action 2: Stride
Action 3: Strike
Reaction: Opportune Backstab
Kelvin lets the simmering anger inside him well up. "RAARRRRR," the dwarf shouts, rushing into the room after Dak. While the elf distracts with a frontal assault, Kelvin approaches on the side of the creature. Spear poised, he spots a weak point and stabs!
Ogogoro's Pride vs Yellow (Flat-footed): 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
Damage (P/Sonic): 2d6 + 8 + 2d6 + 1d6 + 1 ⇒ (6, 3) + 8 + (4, 4) + (2) + 1 = 28
Damage (P/Sonic): 2d6 + 8 + 2d6 + 1d6 + 1 ⇒ (6, 2) + 8 + (3, 3) + (2) + 1 = 25

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Dori is shocked that monsters this large lurk next to a town of this size. What is Torag is going on here? a bit disappointed these aren't slavers he is battling, these beast seem a suitable challenge. Hefting his axe, he wades into battle....
actions 1:stride
actions 2:strike
actions 3:shield
attack! with inspire: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
damage?: 2d8 + 6 + 1 ⇒ (8, 1) + 6 + 1 = 16
attack!: 1d20 + 18 ⇒ (20) + 18 = 38
damage?: 2d8 + 6 ⇒ (1, 3) + 6 = 10
If hit is successful, target gets 2 persistent good damage
Dori will use quick block to shield block any incoming damage on his person

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@Dori- Have you seen the sturdy shields? Sturdy Shield
Dori rushes past the water to take on one of the Krooth's as a tail snaps out of the water at him.
AoO vs Dori AC 30: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 2d8 + 9 ⇒ (1, 6) + 9 = 16
Dori quickly raises his shield and blocks what he is able to block half of the blow as the spined tail rakes across his shield arm. Dori enacts his revenge as he lays his axe deep into the tail, nearly severing it. crit.
The krooth seethes with rage as it flies into a pained frenzy. Dakapos lightly steps around using his bastard sword to chop further into the wounded tail's meaty flesh.
Kelvin raises Ogogoro's Pride above his head and drives it down deep into the Krooth's skull, killing it.
Red Jaws vs Raspar AC 30: 1d20 + 20 ⇒ (2) + 20 = 22
Red Claw 1 vs Raspar AC 30: 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36
Damage: 2d8 + 9 ⇒ (7, 8) + 9 = 24
Red Claw 2 vs Raspar AC 30: 1d20 + 20 - 8 ⇒ (19) + 20 - 8 = 31
Damage: 2d8 + 9 ⇒ (6, 2) + 9 = 17
Raspar blocks the mass of teeth that came his way but a set of claws come around the shield from either side that dig right into his body.
The second Krooth dives at Kelvin.
Green Jaws vs Kelvin AC 26: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 2d12 + 9 ⇒ (2, 3) + 9 = 14 + Poison Tooth (1d6 Persistent Bleed and Drained 1)
Dori blocks most of the damage, but he is in no position to strike back as a tooth pops off into Kelvin's arm. He begins to feel his energy drain as the wounds seeps a large amount of blood. Dori's retributive strike negated 11 damage
Round 2
------------------------------------------------------
Krooth (Red -10)
------------------------------------------------------
Raspar (22/114; Steel Shield)
Cabaguil (71/71)
Cuthberwyn (116/116)
Dori (138/146 (Shield Hardness 8, HP 26/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (127/127; + 1 Temp HP; Resist Fire 4; 1d6 Persistent Bleed; Drained 1; tooth is stuck)

Ðakaþos |

Dak quickly casts a spell of haste upon himself. He then strides up to the beast, making careful headway as he approaches.
Cast, step 10'. Since quickened actions only work on the start of your turn, I guess that's all three actions.

Cabaguil Hobnil |

Round: 2
Equipped: Staff of Healing, Prayer Beads
Conditions: None
Battle Medicine: Cabaguil
Guidance: None
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Staff of Healing, Greater: (5/5) (+2hp heal spells; stabilize, heal(1,2,3), restoration(2), restore senses(2), remove disease(3))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +15 (T), Spell DC’s 25 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +17 (E), Spell DC’s 27 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (2/4) Flaming Sphere*, Dispel Magic§, Heal§ (2), See Invisibility, Spiritual Weapon
Third Level: (4/4) Enthrall*, Crisis of Faith§, Dispel Magic§ (3), Heal§ (3), Mending (3), Searing Light
Fourth Level: (4/4) Crisis of Faith§ (4), Dispel Magic§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Suggestion*§
Fifth Level: (2/3) Breath of Life, Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5)
Cabaguil again casts Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)). He again follows it up with a bit of fire (•>>, 5d4 persistent damage on crit) still targeting green.
Produce Flame: 1d20 + 17 + 0 ⇒ (7) + 17 + 0 = 24 (inspire, cover) Damage (Fire): 5d4 + 4 + 1 ⇒ (4, 1, 1, 2, 1) + 4 + 1 = 14 (inspire)
C'mon dicebot! A little help over here! :)

Raspar Soulsage |

I have Raspar at 30 hp.
Round 3
Action 1: Raise Shield.
Action 2: Touch himself.
Action 3: Strike.
Raspar continues to fight, healing himself and slashing on. +24 hp.
Melee or Ranged Strike:
Melee: 1d20 + 18 ⇒ (12) + 18 = 30 to hit;
P/S: 2d4 + 6 ⇒ (3, 3) + 6 = 12 damage
Note 11 damage of prevention is on the stack AND a get out of restraint (potentially) free card
Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (3, 2) + 6 = 11 damage
Critical damage: [ dice]4d4+12+1d6[/dice]
AC: 30 +2 with shield action.
Fort/Ref/Will: 17/17/15 + 2 vs. spells/reaction
HP: 114/114
Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used
Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage
Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage
[ spoiler=@Dori, GM Tyranius]
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]

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Dori looks for a way away round the beast and to Raspar's aid.
actions 1:Shield
actions 2:stride
actions 3:strike
attack! with inspire: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
damage?: 2d8 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10
attack!: 1d20 + 18 ⇒ (12) + 18 = 30
damage?: 2d8 + 6 ⇒ (3, 6) + 6 = 15
If hit is successful, target gets 2 persistent good damage
Dori will use quick block to shield block an attack on himself

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Raspar touches his wound, sealing it shut as he continues to fight back from the distance.
AoO vs Raspar AC 32: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 2d8 + 9 ⇒ (4, 5) + 9 = 18
He gets the tail as a punishment as his starknife inflicts another wound. Cabaguil continues to inspire by throwing his flames into the water. Dori begins hacking into the next Krooth with his axe. Dakapos carefully speeds himself up as he gracefully shifts into position.
Round 2
------------------------------------------------------
Krooth (Red -22) (Green -10)
------------------------------------------------------
Raspar (36/114; Steel Shield)
Cabaguil (71/71)
Cuthberwyn (116/116)
Dori (138/146 (Shield Hardness 8, HP 26/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (127/127; + 1 Temp HP; Resist Fire 4; 1d6 Persistent Bleed; Drained 1; tooth is stuck)

Cuthberwyn Fizzkomingus |

Cuthberwyn Steps around Dak to try and tries to extract the tooth from Kelvin's arm. Not where you'd expect to be pulling teeth from, you know?
Medicine check...? I dunno: 1d20 + 13 ⇒ (5) + 13 = 18
Acrobatics: +2*
Arcana: +13 [T]
Athletics: +15* [M]
Crafting: +13 [T]
Deception: +4
Diplomacy: +15 [T]
Intimidation: +4
Lore (bardic): +13 [T]
Lore (goblin): +17 [M]
Lore (gnome): +17 [M]
Medicine: +13 [T]
Nature: +13 [T]
Occultism: +15 [E]
Performance: +17 [E]
Religion: +13 [T]
Society: +13 [T]
Stealth: +2*
Survival: +2
Thievery: +2*
He'll then slip behind Dori (movement provokes, if applicable) and with a Stride.
Step, Medicine check, Stride.

Kelvin Craghorn |

Action 1: Step
Action 2: Strike
Action 3: Strike
Reaction: Opportune Backstab
"GET OUT OF MY WAY, BEAST!" Kelvin shouts as he steps up and lashes out with his spear.
Strike vs Green (Flat-footed): 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
Damage (P/Sonic): 2d6 + 8 + 2d6 + 1d6 + 1 ⇒ (5, 5) + 8 + (1, 6) + (3) + 1 = 29
Strike vs Green (Flat-footed): 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Damage (P/Sonic): 2d6 + 8 + 2d6 + 1d6 + 1 ⇒ (1, 1) + 8 + (3, 2) + (6) + 1 = 22
Strike vs Green (Flat-footed): 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
Damage (P/Sonic): 2d6 + 8 + 2d6 + 1d6 + 1 ⇒ (3, 1) + 8 + (6, 6) + (2) + 1 = 27

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@Cuthberwyn- correct it is a medicine check.
Cuthberwyn moves around to try and check out the lodged tooth. It seems lodged in very deep. Not able to get it out right away he rushes to safety as an unsuspecting tail snakes loose from the murky and bloody waters, smacking him in the side.
AoO vs Cuthberwyn AC 24: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 2d8 + 9 ⇒ (7, 7) + 9 = 23
Kelvin manages to draw its attention back to him as Ogogoro's Pride wrecks havoc on the beast.
Kelvin Bleed Damage: 1d6 ⇒ 4
Red Jaws vs Raspar AC 30: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 2d12 + 9 ⇒ (5, 8) + 9 = 22 + Poison Tooth (1d6 Persistent Bleed and Drained 1)
Red Claw 1 vs Raspar AC 30: 1d20 + 20 - 4 ⇒ (4) + 20 - 4 = 20
Red Claw 2 vs Raspar AC 30: 1d20 + 20 - 8 ⇒ (20) + 20 - 8 = 32
Damage: 2d8 + 9 ⇒ (2, 8) + 9 = 19 38 crit damage
Raspar is thrown against the wall as the Krooth bites into his body. He falls limp as he bleeds for all.
Green Jaws vs Kelvin AC 26: 1d20 + 20 ⇒ (3) + 20 = 23
Green Claw 1 vs Kelvin AC 26: 1d20 + 20 - 4 ⇒ (8) + 20 - 4 = 24
Green Claw 2 vs Kelvin AC 26: 1d20 + 20 - 8 ⇒ (8) + 20 - 8 = 20
Round 3
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Krooth (Red -22) (Green -84)
------------------------------------------------------
Cabaguil (71/71)
Cuthberwyn (93/116)
Dori (138/146 (Shield Hardness 8, HP 26/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (124/127; Resist Fire 4; 1d6 Persistent Bleed; Drained 1; tooth is stuck)
Raspar (0/105; Steel Shield; Dying 2; Unconscious; Prone; 1d6 Persistent Bleed; Drained 1)

Cuthberwyn Fizzkomingus |
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Cuthberwyn stifles a cry as Raspar slumps to the ground and carefully steps away from the beast as he tries to soothe the halfling's wounds.
healing: 2d10 + 8 ⇒ (4, 2) + 8 = 14
Step, verbal & somatic components for heightened soothe.

Kelvin Craghorn |

Action 1: Strike
Action 2: Strike
Action 3: Strike
Reaction: Opportune Backstab
Kelvin's already unbridled fury explodes when he sees Raspar fall! "GET!"
STAB
Ogogoro's Pride vs Green (Flat-footed): 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
Damage (P/Sonic): 2d6 + 8 + 2d6 + 1d6 + 1 ⇒ (2, 4) + 8 + (6, 3) + (6) + 1 = 30 plus Enfeebled 1
"OUT!"
STAB
Ogogoro's Pride vs Green (Flat-footed): 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Damage (P/Sonic): 2d6 + 8 + 2d6 + 1d6 + 1 ⇒ (2, 5) + 8 + (3, 1) + (5) + 1 = 25 plus Enfeebled 1
"OF MY WAY!"
STAB
Cinderclaw Gauntlet vs Green (Flat-footed): 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage (S): 2d4 + 7 + 2d6 + 1 ⇒ (3, 3) + 7 + (5, 3) + 1 = 22 plus Enfeebled 1
Ogogoro's Pride vs Green (Flat-footed): 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
Damage (P/Sonic): 2d6 + 8 + 2d6 + 1d6 + 1 ⇒ (5, 4) + 8 + (5, 5) + (5) + 1 = 33 plus Enfeebled 1

Ðakaþos |

Dak carefully wends his way around the beast 10' step x 2
Once on the other side he locks eyes with Kelvin and swings his blade twice against the flanked monster's hind quarters:
ATK 1: 1d20 + 20 ⇒ (2) + 20 = 22
ATK 2: 1d20 + 15 ⇒ (6) + 15 = 21
The attacks are poorly executed.

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Dakapos gets close but doesn't manage to land any sort of attack on the Krooth. Kelvin's unbridled fury shows no limits as he kills a second Krooth, his spear stabbing through it's back, the beast slumps back down into the water.
Kelvin Persistent Bleed: 1d6 ⇒ 4
Kelvin Persistent Bleed Flat check: 1d20 ⇒ 10
Round 3
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Krooth (Red -22)
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Cabaguil (71/71)
Cuthberwyn (93/116)
Dori (138/146 (Shield Hardness 8, HP 26/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (120/127; Resist Fire 4; 1d6 Persistent Bleed; Drained 1; tooth is stuck)
Raspar (0/114; Steel Shield; Dying 2; Unconscious; Prone)

Cabaguil Hobnil |

Round: 3
Equipped: Staff of Healing, Prayer Beads
Conditions: None
Battle Medicine: Cabaguil
Guidance: None
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Staff of Healing, Greater: (5/5) (+2hp heal spells; stabilize, heal(1,2,3), restoration(2), restore senses(2), remove disease(3))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +15 (T), Spell DC’s 25 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +17 (E), Spell DC’s 27 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (2/4) Flaming Sphere*, Dispel Magic§, Heal§ (2), See Invisibility, Spiritual Weapon
Third Level: (4/4) Enthrall*, Crisis of Faith§, Dispel Magic§ (3), Heal§ (3), Mending (3), Searing Light
Fourth Level: (4/4) Crisis of Faith§ (4), Dispel Magic§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Suggestion*§
Fifth Level: (2/3) Breath of Life, Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5)
Cabaguil again casts Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) before moving up on Kelvin (•>) and trying to get the tooth out of him (•>) before it becomes a problem.
Medicine: 1d20 + 19 ⇒ (7) + 19 = 26

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Cabaguil grabs ahold of the broken tooth in Kelvin's arm and yanks it free. A spurt of blood sprays out as it continues to bleed. Cuthberwyn puts a little soothing energy into Raspar to bring him back to consciousness.
Round 3
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Krooth (Red -22)
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Cabaguil (71/71)
Cuthberwyn (93/116)
Dori (138/146 (Shield Hardness 8, HP 26/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (120/136; Resist Fire 4; 1d6 Persistent Bleed)
Raspar (14/114; Steel Shield; Wounded 1; Prone)

Raspar Soulsage |

Round 3
Action 1: Raise Shield.
Action 2: Touch himself.
Action 3: Grab starknife.
Raspar heals himself and readies to fight more. +24 hp.
Note 11 damage of prevention is on the stack AND a get out of restraint (potentially) free card
Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (3, 2) + 6 = 11 damage
Critical damage: [ dice]4d4+12+1d6[/dice]
AC: 30 +2 with shield action.
Fort/Ref/Will: 17/17/15 + 2 vs. spells/reaction
HP: 114/114
Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used
Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage
Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage
[ spoiler=@Dori, GM Tyranius]
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]

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actions 1:stride
actions 2:stride
actions 3:shield
Dori rushes to the fallen halfling and plants his feat next to him with a growl."Take me you stupid stinking fish!" He challenges the creature and lifts his shield to protect his fallen friend.
Dori will use quick block to shield block the first successful attack on himself
Retributive strike:
attack!: 1d20 + 18 ⇒ (19) + 18 = 37
damage?: 2d8 + 6 ⇒ (6, 6) + 6 = 18
If hit is successful, target gets 2 persistent good damage

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Dori moves in to protect his fallen friend as Raspar quickly raises his shied. As Raspar shifts to heal some more of his wounds the tail slams down on the boards at him once again.
AoO vs Raspar FF AC 30: 1d20 + 20 ⇒ (7) + 20 = 27
Raspar rolls to the side avoiding the tail as it breaks through the dock boarding. The Krooth continues it's destructive rampage.
Red Jaws vs Raspar AC FF 30: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 2d12 + 9 ⇒ (5, 12) + 9 = 26
Red Claw 1 vs Raspar AC FF 30: 1d20 + 20 - 4 ⇒ (17) + 20 - 4 = 33
Damage: 2d8 + 9 ⇒ (5, 6) + 9 = 20
Red Claw 2 vs Raspar AC FF 30: 1d20 + 20 - 8 ⇒ (17) + 20 - 8 = 29
The Krooth snaps across Raspar's shield and claws deep gouges across his body and the wood, but Raspar remains conscious, though he will need to get out of there soon!
Round 4
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Krooth (Red -22)
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Cabaguil (71/71)
Cuthberwyn (93/116)
Dori (138/146 (Shield Hardness 8, HP 26/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (120/136; Resist Fire 4; 1d6 Persistent Bleed)
Raspar (9/114; Steel Shield; Wounded 1; Prone)

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actions 1:shield
actions 2:stride
actions 3:strike
Dori keeps his shield raised as he moves forward to put himself between Raspar and the monster.
attack!: 1d20 + 18 ⇒ (9) + 18 = 27
damage?: 2d8 + 6 ⇒ (6, 7) + 6 = 19
Dori will use quick block to shield block the first successful attack on himself
Retributive strike:
attack!: 1d20 + 18 ⇒ (3) + 18 = 21
damage?: 2d8 + 6 ⇒ (4, 6) + 6 = 16
If hit is successful, target gets 2 persistent good damage

Ðakaþos |

"Raspar, don't you get killed. You can't bleed for others if you're dead."
Dak strides over to the prone halfling and covers his move with a quick Ray of Frost
Spell Attack: 1d20 + 15 ⇒ (17) + 15 = 32 for COLD: 4d4 + 4 ⇒ (2, 3, 3, 4) + 4 = 16 If Critical Success: The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.
Dak then casts a spell of shield, "Ras, I'll cover you, get out of here!"

Cabaguil Hobnil |

Round: 4
Equipped: Staff of Healing, Prayer Beads
Conditions: None
Battle Medicine: Cabaguil
Guidance: None
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Staff of Healing, Greater: (5/5) (+2hp heal spells; stabilize, heal(1,2,3), restoration(2), restore senses(2), remove disease(3))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +15 (T), Spell DC’s 25 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +17 (E), Spell DC’s 27 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (2/4) Flaming Sphere*, Dispel Magic§, Heal§ (2), See Invisibility, Spiritual Weapon
Third Level: (4/4) Enthrall*, Crisis of Faith§, Dispel Magic§ (3), Heal§ (3), Mending (3), Searing Light
Fourth Level: (3/4) Crisis of Faith§ (4), Dispel Magic§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Suggestion*§
Fifth Level: (2/3) Breath of Life, Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5)
Knowing a bit about Raspar, Cabaguil moves a bit closer (•>) before trying to Heal 4 (•>>) him where he sits.
Raspar Healing: 4d8 + 32 ⇒ (6, 4, 1, 5) + 32 = 48

Cuthberwyn Fizzkomingus |

Cuthberwyn steps in front of Cabaguil, giving the sorcerer some measure of protection when the krooth comes his way, then utters an occult curse on the remaining beast.
Step, verbal & somatic components for ill omen.

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Cabaguil heals a good amount of Raspar's injuries as Cuthberwyn sends an ill omen the krooth's way.
Will Save DC 26: 1d20 + 14 ⇒ (6) + 14 = 20
Dori steps in front of Raspar, blocking the path to the halfling with his own shield and body. Dori's axe and Dakapos' ray of frost each strike the Krooth as it growls deeply in the water.
Raspar raises his shield protectively, expecting another blow.
Round 4
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Krooth (Red -57)
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Cabaguil (71/71)
Cuthberwyn (93/116)
Dori (138/146 (Shield Hardness 8, HP 26/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (120/136; Resist Fire 4; 1d6 Persistent Bleed)
Raspar 57/114; Steel Shield; Wounded 1; Prone) 2 actions remain

Kelvin Craghorn |

Kelvin moves to the door, opens it, and moves behind Dak. "HOLD TIGHT RASPAR I'M COMING!"

Kelvin Craghorn |

Kelvin still plans to drag him out of there next turn he gets

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Kelvin continues to hang tight as Kelvin prepares to drag him to safety. The krooth attempts to fight through Dori to get to it's meal.
Kelvin Bleed Damage: 1d6 ⇒ 4
Kelvin Persistent Damage Flat Check DC 15: 1d20 ⇒ 18
Jaws vs Dori AC 30: 1d20 + 20 ⇒ (5) + 20 = 25
Claw 1 vs Dori AC 30: 1d20 + 20 - 4 ⇒ (16) + 20 - 4 = 32
Damage: 2d8 + 9 ⇒ (6, 7) + 9 = 22
Claw 2 vs Dori AC 30: 1d20 + 20 - 8 ⇒ (10) + 20 - 8 = 22
Only a single claw manages to make it past Dori's defenses as Kelvin's bleeding stops. the Krooth shakes its head as Raspar's shield also protects Dori. Dori's shield blocks 8 damage and Raspar's Liberating Step blocks 11 damage. Dori then resists 3 slashing damage taking 0 damage total.
Round 5
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Krooth (Red -57)
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Cabaguil (71/71)
Cuthberwyn (93/116)
Dori (138/146 (Shield Hardness 8, HP 26/36, BT 18); Resist Fire 4, Slashing 3)
Ðakaþos (124/124) (Bastard Sword -3)
Kelvin (116/136; Resist Fire 4)
Raspar 57/114; Steel Shield; Wounded 1; Prone)

Raspar Soulsage |

"Oh, I'm okay, just resting. I'll up in a moment. I'll bleed more for you," Raspar smiles back at Dak. He would happily die for Dak. Easily. Too easily. As if he doesn't value his life for the gifts he has been given.

Cuthberwyn Fizzkomingus |

Cuthberwyn, glad to see his companions keeping Raspar in one piece, turns his attention to the remaining krooth, uttering a shout that explodes right around the sea creature.
heightened sound burst: 4d10 ⇒ (10, 4, 4, 8) = 26 DC 26 Fort
Verbal & somatic components for L4 [url]https://2e.aonprd.com/Spells.aspx?ID=292[/url], .