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Hi everyone,

So I created a new skeleton template and could use a second pair of eyes to take a look at the numbers and abilities. I haven't had a chance to playtest it yet, so if anyone is interested in trying it out in a game, I would love to hear how the encounter went. Here is a creature using the template, along with the template itself:

Tar Skeleton CR 1/2
XP 200
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0

DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 6 (1d8+2)
Fort +0, Ref +2, Will +2; channel resistance +4
DR 5/bludgeoning; Immune cold, undead traits

OFFENSE
Speed 30 ft.
Melee broken longsword +0 (1d6), claw -3 (1d4+1) or 2 claws +2 (1d4+2)

STATISTICS
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
SQ trap weapon
Treasure none

SPECIAL ABILITIES
Trap Weapon (Su) A tar skeleton is covered in sticky, black tar. Anyone who hits the creature with a melee weapon must make a DC 13 Strength check to free their weapon from the sticky substance. If the character fails on the first check, they may continue making the check each round until they are successful.

Creating a Tar Skeleton
A tar skeleton is covered in a sticky layer of thick, black tar. This tar allows it to trap weapons, both crafted and natural.

In addition to the changes for the skeleton template, make the following changes

Challenge Rating: As normal skeleton +1
Saves: A tar skeleton gains channel resistance +4
Abilities: A tar skeleton’s Charisma is 14
Special Qualities: A tar skeleton gains the Trap Weapon special quality

Trap Weapon (Su) A tar skeleton is covered in sticky black tar. Anyone who hits the creature with a melee weapon must make a DC 10 Strength check to free their weapon from the sticky substance. If the character fails on the first check, they may continue making the check each round until they are successful. Creatures who strike the skeleton with an unarmed strike are considered grappled until they are able to successfully free themselves.


I'm looking for 2 players to fill out my current group. We play on Roll20 and use Skype for voice chat (no video).

Details
When: Every other Saturday 12-3pm EST. I'm considering switching to a weekly game in the near future, however.

Character creation level: 3

Ability Score Generation: Point buy method (25 points)

Books/Options allowed: Any Paizo product will be fine. Third party content may be allowed, but I'd like to take a look at it first.

Races allowed: Any official Paizo races (common, featured, or uncommon races). Races from third party products will be considered, but I will need to see them first.

Classes allowed: Any Paizo classes. I will be using the Unchained version of the barbarian, rogue, monk, and summoner. Classes from third party products will also be considered, but I will need to see them first.

We currently have a half-orc arcane sorcerer, a human cleric of Sivanah, and an NPC half-elf fighter/rogue.

Alignments: Any non-evil alignments

Starting gold: 3,000gp, 750 of which can be used to purchase magic items.

Traits: Traits will be used, but are optional. You may choose up to two traits, but you must choose an equal number of Drawbacks as well.

Hero points: One hero point at character creation. Hero points are only gained from completing adventures, not merely attaining a new level.

Overall, I'd like this campaign to be very plot oriented with fleshed-out characters. Well written backgrounds and camaraderie are most important here. Ultimately, however, I like my campaigns to have a good mixture of roleplaying, action, and thinking. I play the enemies intelligently and I would like the players to do the same.

Here's the URL for the roll20 listing. Anyone interested can contact me there.

https://app.roll20.net/lfg/listing/30321/heroes-of-the-river-kingdoms


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