Mounted Combat: Is this overly complicated?


Rules Discussion


So, I was looking into making a mounted character, assuming that being on a mount would simply give the benefit of using a command action to get them to move around. However, the mounted combat rules, it turns out, have a lot of additional complications to them, and I think many of them just feel overly complicated for not a good reason. Curious others opinions.
1) When mounted on a size large mount with a reach weapon, you don't get the benefit of reach, as your mounts reach is greater than yours. My Opinion: I get this one, because mounts with reach was such a *huge* advantage previously. I'll take this addition without complaining.
2) When mounted, you share your mounts MAP. My Opinion: Sure, okay, so they don't want you to abuse the whole "we both move for one action and both get a bunch of attacks". But, this has lead to a lot of open questions as well. What if I mount mid-turn after myself/my companion have attacked, or dismount after we have attacked. What happens next? I don't mind this one, but they need a lot of clarification here.
3) When mounted, you have soft cover from attacks "where your mount would be in the way". My opinion: ... Why? First off, this is ambiguous, secondly, it feels like an addition that's unnecessary and needlessly requires remembering something new.
4) When mounted, you take a -2 penalty on reflex saves. My opinion: See #3 above. This just feels like more mechanics to remember. It might be realistic, but it's burdensome.

I'm also curious how many people play with mounts, and how many people actually knew these rules, in particular the last couple. I know I've been at tables where others had mounts and weren't following them. Generally I didn't overly care and didn't point them out, but it's happened a couple of times.

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