| th3razzer |
Hello, to preface this is all based on my memory of somewhere being written that if an attack or similar thing deals 0 damage (mainly in the course of it being reduced to 0 through resistances and such) that any abilities attached to it do not "go off" or activate/happen.
The situation is this:
My players were accosted by a roc. It has Improved Grab, which allows it to use Grab as a free action as part of its talon melee strike(s).
The roc used Flying Strafe and attacked two party members. It succeeded against 1 and missed against the other. It used Grab and then the Snatch ability activated automatically allowing it to move half its fly speed while grabbing or restraining a creature.
To the point, the player was able to use Shield, reduce the damage from 19 to 4 (15 hardness) before any resistances applied, and was under the effect of Inspire Defense at 6th level (3 phys. resist). That still meant 1 damage. She was carried up and away. (don't worry she lived)
However, I'd like to pose a hypothetical: say the res. was 4 and she took 0 damage. Technically Grab says only that the "previous Strike was a Success", not necessarily that it needs to deal damage. Would the Grab still go through, even though no damage was applied?
I want to say yes, but I'm unsure if there's an over-arching rule that calls attention to something like abilities where additional effects it only activate if at least 1 point of damage was applied per the ablity or attack triggering it.
| Aratorin |
I'm not aware of any such rule. An effect only cares about damage if it says it does, like Vicious Evisceration or Knockdown.
VICIOUS EVISCERATION [two-actions] FEAT 18
BARBARIAN RAGE
You make a vicious attack that maims your enemy. Make a
melee Strike. If the Strike hits and deals damage, the target is
drained 1, or drained 2 on a critical success.
KNOCKDOWN [two-actions] FEAT 4
FIGHTER FLOURISH
Prerequisites trained in Athletics
You make an attack to knock a foe off balance, then follow
up immediately with a sweep to topple them. Make a
melee Strike. If it hits and deals damage, you can attempt
an Athletics check to Trip the creature you hit. If you’re
wielding a two-handed melee weapon, you can ignore Trip’s
requirement that you have a hand free. Both attacks count
toward your multiple attack penalty, but the penalty doesn’t
increase until after you’ve made both of them.