Radiant Fire Mechanics


Tyrant's Grasp


Has anyone made mechanical rolls for Radiant Fire? I don't like that it just kills everything. Has anyone made any mechanics such as 100d6 negative energy damage, 100d6 positive energy damage, 10d6 fire damage, Fortitude DC 35 half etc?

Here's the only mechanical description:

Effects in book:

The area within 5 miles of the fragment
immediately begins to vibrate with incredible amounts of
positive energy, turning all creatures with 5 Hit Dice or
fewer into ash. Keeping the piece in an extradimensional
space is no protection, as these vibrations rip free from
the opening to the extradimensional space and dump
the shard onto the Material Plane

Error in mechanics:

If this turns everything under 5HD to ash, how did the PCs bodies remain in tact for the zombified fight in Eulogy for Roslars coffer?


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I would advise to not adventure along this way. The radiant fire it's an ill conceived power, and everywhere its used it has different effects for no clear reasons.

The whole issues of bodies it's one of those: the radiant fire should not leave bodies, yet we get zombie animals and similar stuff.
I would suggest to keep it vague ... or to explain in game that, everything a radiant fire shard is detonated, the effects are determined by what happens in the dice rolls:
you roll 100d10 negative energy and 100d10 positive energy.
If negative energy wins, it's dead zone and zombie apocalypse. If positive energy wins, it's immediate, revolting flesh cancer, followed by rapid grown of forests and the spontaneous formations of life forms from oozing pits of the rapidly living and dying creatures.
I would remember that this weapon can "create tapirs from nothing" ...

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