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Hey folks, I know it's a first edition society question but does anyone know why the Healer's Hands feat got banned?
Conduit feats aren't blanked banned, others are allowed. It doesn't have any evil connotations, strange role-playing prerequisites or the like.
So what the heck is the reasoning for it?

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Like several banned feats the developer didn't quite figure out all the math. With just a bit of investment this feat can be equal to or better than an equivalent-level cure spell for a wisdom-based character with or without the skill unlock.
As usual, it's helpful to look at similar abilities that are legal to determine if the scale is right. If I wrote a feat that just let me cast cure light wounds as a full-round action a number of times per day equal to my ranks in K:Religion, it would not get approved. Maybe if it was 1 time per 3 levels. Something that scaled the healing up as I leveled up (without requiring more feats) would be right out.

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That sounds more like the kind of investment that should be rewarded then punished. If anything that's more a commentary that the cure spells are too lackluster.
This gives alternative options for non-spell casters to actually use treat deadly wounds effectively which is beneficial for a living campaign where you can't assume the party has some source of healing spell caster.

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My last paragraph was my real point - the problem is scale. How does this feat compare to other feats? How is it compared to the expected baseline?
Take an ability like minor spell expertise. One first level spell twice per day, with several prerequisites. There is a major spell expertise but even that is only a 5th level spell twice per day (as well as having prereqs of minor spell expertise and the ability to cast 9th level spells).
Or Tengu raven form which is a limited version of beast shape II once per day.
Probably the best "get an SLA" feat is deific obedience, which lets you get a 1st level spell 3 times per day, 2nd twice a day, or 3rd once a day. But from very limited choices and not until 12th level if you just take the feat.
The obvious response is "well those feats are too weak and no one should ever take them." Maybe so, but they are what the game designers have set as the baseline. You won't find an ability in a hardcover that's any better than than those. Or if you do it won't be PFS legal.