Blight Survivalist feats


Conversions


So PF1 had a series of feats based around enduring the blighted environments. These seemed like obvious opportunities for PF2 skill feats to me. So I was a little perplexed when their only equivalent to date, Survivor of Desolation, came packaged as part a class feat from a very specific archetype. I have 3 major objections.

1)This really seems to be the realm of skill feats, and Survival options could use the love.

2)This limits the concept to characters who join the Knights Reclaimant, which basically precludes having any adventures not related to their mission.

3)It over-inflates the value of such a situational set of abilities, IMO, as class feats are stronger than skill feats.

So for point 1, I've made these into 2 skill feats and a general feat. For point 2, I have made them Uncommon (just because this isn't an option relevant to all characters) but don't require a specific archetype. And for point 3, I've removed the alterations to the degrees of success in favor of just providing flat bonuses. And I'm having the bonus increase if you have Survivor of Desolation or are in your Favored Terrain.

Blight Survivalist Survival Skill Feat 1
Uncommon, General, Skill
Prerequisite: Expert in Survival
Access: From a blighted region.

Benefit: You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions. This does not apply to unnatural events created or directed by active effects, such as spells that create anomalous weather or hazardous areas.The bonus increases to +3 if you have the Terrain Expertise skill feat for the blighted terrain you're navigating, or +4 if you have the Favored Terrain Ranger feat for the this terrain. It also increases to +4 if you have the Survivor of Desolation feat.

Blight Guide Survival Feat 7
Uncommon, General, Skill

Prerequisites: Blight Survivalist, master in survival
Benefit: Your confidence in exploring dangerous regions inspires
the same in your companions. Your bonus on saving throws gained from the
Blight Survivalist feat extends to your allies within 30
feet. Furthermore, once per day, if you would fail a saving
throw against an environmental hazard or weather effect,
you can reroll that save, but you must use the second
result, even if it is lower. This a fortune effect.

Suppress Blight (1 action)
Uncommon, General
Prerequisites: Expert in Fortitude and Will
Access: From a blighted region.
Frequency: Once per day

When you are suffering from a curse or disease effect, you
can suppress the effects for 1 hour. While the affliction is
suppressed, you gain a number of temporary hit points
equal to the suppressed affliction’s level, which last as
long as the affliction’s effects are suppressed. At the end
of this duration, the effects return and all subsequent
saving throw DCs against the affliction (including the
DC to permanently end the effect) are increased by 2,
to a maximum increase of half your level; you can’t
suppress an affliction whose save DC has already been
increased to its maximum.

What do y'all think? I had half a mind to make Blight Guide into a Ranger feat, because it is very on brand for them. Might still do it.

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