CotCT 6A - non-Veteran story banes and Plaza


Rules Questions and Gameplay Discussion


During my play through the scenario 6A, when the party returns back to Korvosa, one hero defeated the second Villain in the last remaining location and I was a little uncertain about timing.
The scenario directs to add a new location Plaza when Villain is defeated and banish all other locations, while also saying that when location is closed, the non-Veteran story banes are shuffled into a random other location. So which is the order it's supposed to be and why?

1) Villain #2 is defeated, Plaza is added, non-Veteran banes don't get shuffled into Plaza
2) Villain #2 is defeated, Plaza is added, non-Veteran banes do get shuffled into Plaza

In order to not make things easier than they might be intended, I shuffled all 3 remaining non-Veteran story banes into Plaza. It did not matter, because the explore-and-examine expert Merisiel encountered the Dragon on the first exploration of Plaza. So sad, I so much wanted the Plaza to get me some nice AD6 boons.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Encountering a Card
1. Apply any effects that happen when you encounter a card.
2. Apply any evasion effects.
3. Villain Step: Attempt to guard distant locations.
4. Apply any effects that happen before acting.
5. Attempt the check.
6. Attempt the next check, if needed.
7. Apply any effects that happen after acting.
8. Resolve the encounter.
9. Avenge the encounter.
10. Villain Step: If you defeat the villain, close the villain’s location.
11. Villain Step: Determine whether the villain escapes.
12. Villain Step: If the villain has nowhere to escape to, you win!

Encounter is defeated (or undefeated) in step 8. So a when defeated effect happens then.

Location is closed from defeating a villain in step 10. So, a when closed effect happens then.

Therefore the when defeated happens before the when closed. Being instructed to banish a location doesn’t close it, so the locations you banish as part of that instruction don’t trigger any closing effects.


Thank you for a nice overview - one thing that concerns me is that the wording for the endgame of the scenario is ~ "when the second Villain would be cornered and defeated", which points to point 11. If I understand it correctly


Well, it is a little shortcut. The actual instructions are:

During this scenario wrote:
When you defeat and corner a villain, display it next to the scenario. When you display the second villain, add the new location Plaza …

and

During this scenario wrote:
When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran Story banes into a random other location.

If the first power triggers on defeating (point 8), the new location is added and only then the location closes, meaning all non-Veteran banes get to be shuffled into Plaza. If it triggers on the villain not escaping (point 11) and there were no other locations in play, there is no longer any location for the non-Veteran banes to go to (at point 10) and Plaza "appears" just afterward. Or did I muddle things up some more by this explanation?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

When defeated powers happen during step 8, because "when" powers happen at the time the event happens. The event in this case is "bane is defeated" which happens during Resolve the Encounter. You can easily determine whether or not the villain is cornered during step 8 as well, don't need to wait until a future step for that.

My response above is unchanged.


OK. Thank you very much.

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