Making multiple simulcrums at once how much would the level need to increase?


Homebrew and House Rules

Scarab Sages

So I was just playing around (mildly bored and looking for something to do) and I came back to the lesser simulcrum spell (I know, broken, don't allow in game, etc). I was wondering if you modified it so you could create multiple copies of an individual at once e.g. 1 + spell casting modifier how much of a increase do you think the spell would deserve? 1 level, 3 levels, multiply cost by number of copies? I'm curious because I can see a number of situations where being able to make multiple copies of a person at once rather than over multiple castings could be useful.

Obviously this only applies to the lesser version as the normal one makes permanent copies anyway.


I saw it in Ultimate Magic, and I think you should require the duplicates be limited to first level or 1 hit dice. This, 2 levels, and duration of 10 minutes per level would make this balanced.

While a wish or miracle would make one real, they would still be first level and needing experience to gain levels. I call such characters, identical twins.

Scarab Sages

So just let me be clear here . . .

1) Rather than the duplicate being 1/2 HD they'd be level 1.

2) Rather than duration of 1 hour per level they'd last only 10 minutes per level with the casting time still being 1 hour.

3) The spell rather than being level 4 would be level 6.

4) Wish/Miracle makes the duration permanent but also allows them to gain XP and levels for themselves.

That seems a bit off to me. My responses in order if I understand you right are . . .

1) That seems a bit harsh considering the original was 1/2 hit die perhaps divide by duplicates minimum 2? That is if you cast this you summon 2 to casting stat duplicates but your spreading the power out so the more you create the weaker they are? 3 duplicates they're 1/3 level/hd round down, 4 1/4, 5 1/5 and so on?
Or maybe set levels e.g. for every 4 levels you gain you can summon an additional duplicate (for wizard level 7 = 1, level 11 you get 2, level 15 you get 3 and level 19 you get 4) or at 1/2 hitdie/level you get 1 or 2, at 1/4 you can have up to 4 or if you reduce them to level/hitdie 1 you get up to 8?

2) I don't think the duration needs changing as while you can still do things with them at 10 minutes a level you'd need to be level 13 for them to last as long as the time you spend casting rather than the normal duration of 1 hour per level so they still last less than a day even at 20th level.

3) Nothing to say here.

4) I really would not do this bit since greater simulcrum is already permanent and both versions are not able to gain xp/levels by themselves and remain at the level they are summoned at for eternity. Giving them that ruling actually makes them more powerful than I'd like.


You could reduce the casting time.
As you have no control of them, this gives the GM the option of them trying on any found rings and "wasting" the first wish they find.

If they need a separate permanency spell to become permanent, they might sell out the party for that.


Your spell. If you want to take becoming real off the table, fine.
If a trap shunts one into a non dimensional space, they wink out of existence, right?

Scarab Sages

Goth Guru wrote:

Your spell. If you want to take becoming real off the table, fine.

If a trap shunts one into a non dimensional space, they wink out of existence, right?

Why would that happen? I can't find a rule that would cause that in relation to the spell.

Sorry I wasn't clear the wish/miracle making them permanent is fine its the gaining levels/xp part that makes them more powerful which I'm concerned about. Greater Simulcrum as I mentioned is already permanent (so wish/miracle making lesser the same is no different than it making anything else permanent), allows them to have magical abiltiies and still specifies they can't gain levels/XP. So having a casting of wish/miracle bypass that concerns me in terms of power.


So they can become permanent, but not alive. Gotcha.

Scarab Sages

Exactly they still might sell out the party for a wish if your going that route (depends on being getting simulcrumed I'd say) if they find one in the hours/level duration or less depending on spell changes but they aren't going to be increasing in level with mortal magic.

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