| Volcanos |
So i was trying to make Alchemist a bit more viable for combat healing without a complete overhaul so i came up with this change for the Revivifying Mutagen feat.
Revivifying Reagents (Alchemist Class Feat 1)
While under the effect of your Elixirs, the imbiber can metabolize that Elixir’s power to heal himself. This uses a single action, which has the concentrate and manipulate traits. Once the action is complete, he regain 1d6 Hit Points for every 2 item levels of the Elixir (minimum 1d6), but the Elixir's duration immediately ends. The imbiber must wait an hour for the chemicals to subside in order to benefit from this effect again.
I feel that creates a nice pro-active healing niche for the alchemist that differentiate him from other healers.
For Bombers that could add some more party support at the cost of bombs per day.
For Chirurgeons it's a good overall buff and in particular for their perpetual infusions (as party members can use the antidote and antiplague for combat healing)
For Mutagenists I believe that would make Mutagens more desirable by party members (which would be much more inclined to dabble with them in combat).
Would love to hear your feedback.