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Here's a list of class combat actions I made mostly for my own purposes after realizing that Double Slice (w/ gauntlet) works poorly w/ Combat Grab (Press) due to MAP (at least if the grabbing part is your main shtick). Oops.
I included things other than Strikes so as to chart out what my PCs would be able to do with their actions/reactions so as to be most effective & efficient depending on context, and to better see feat paths. It's not a formal guide, hence the title, and is written as if the reader already has familiarity with much of the content. Yet hopefully it can aid some of y'all. For one, it helped me realize how few Reactions Barbs can get and how ridiculously many Reactions Rogues can choose from.
(Now imagining Rogue's Sidestep w/ Fighter's Boundless Reprisals. Hmm.)
Cheers.
Note: Strike (any) means any melee, as in 1-handed weapon (1H), 2-handed (2H), or unarmed (Un), but not ranged. Ranged actions are typically separated.
Hopefully the other abbreviations and notes sync with most sensibilities.
Fighters listed first, being as they have the bulk of options
Other Martials after
Spellcasters last, for what few they have
(Apologies for spacing issues after transferring to forum.)
PF2 Fighter Feats (melee)
ONE-ACTION
1 Snagging Strike Strike (1H or Un) + flat-footed while adjacent (w/ free hand)
2 Lunge Strike (any weapon) or weapon maneuver + 5' reach (faux Step)
12 Lunging Stance Stance, use Lunge for AoOs too.
4 Dual-Handed Assault Strike (1H) + minor damage (w/ free hand)
(Special: Keeps Stances that require 1 hand free active.)
TWO-ACTION
1 Double Slice Strike (1H) + Strike (1H); pool damage 2x MAP
16 Graceful Poise Stance, reduces MAP to 1x if wielding Agile weapon
1 Power Attack Strike (any) + auto weapon die damage 2x MAP
6 Furious Focus 2H only, get 1x MAP w/ Power Attack
1 Sudden Charge Strike (any) after 2 free Strides/moves
2 Intimidating Strike Strike (any) + auto Frightened 1 (or 2 on crit)
4 Knockdown Strike (any) + Trip attempt 2x MAP
10 Improved Strike (any) + auto-Trip (Reduces MAP to 1x)
4 Swipe Strike (any) one attack vs. two adjacent foes 2x MAP
6 Revealing Stab Strike (piercing weapon) + reveal hidden foe if release weapon
8 Felling Strike Strike (any) + flying target drops 120'
8 Positioning Assault Strike (2H) + auto move foe 5' (inside reach)
8 Sudden Leap Strike (any) + leap
(Special: Combine w/ Felling Strike for a three-action maneuver)
THREE-ACTION
14 Whirlwind Strike Strike (any) vs. all adjacent
PRESS (all one-action)
1 Exacting Strike Strike (any) & zero MAP if miss
2 Brutish Shove Strike (2HW) + auto-Shove, foe flat-footed on miss
2 Combat Grab Strike (1H or Un) + auto grab (w/ free hand)
4 Quick Reversal Strike (any) + Strike (any) vs. two flanking foes (1x MAP)
6 Advantageous Assault Strike (any) + minor damage (vs. grabbed/prone/restrained only)
6 Shatter Defenses Strike (any) + flat-footed while frightened, (only vs. frightened foe)
10 Certain Strike Strike (any), failure=damage minus all damage dice
12 Brutal Finish Strike (2H) + auto extra die of damage, even on failure (your turn ends)
12 Spring Attack Strike (any) + move from enemy to another
14 Desperate Finisher Use any Press action as a Reaction at end of your turn; lose all Reactions
14 Guiding Finish Strike (1H) + move target 10' (inside reach); failure=5'. (w/ free hand)
14 Two-Weapon Flurry Strike (1H) + Strike (1H) w/ different weapon
DEFENSE Req.
(free) Raise Shield Action, Shield +2 AC (+1 w/ Buckler)
2 Reactive Shield Reaction same
8 Quick Shield Block Gain extra Shield Block Reaction
10 Mirror Shield Reaction Reflect crit miss spell attack
12 Paragon's Guard Stance Shield always raised
(free) Shield Block Reaction Block damage
6 Shield Warden Reaction Block damage for adjacent ally
2 Dueling Parry Action, 1H w/ free hand +2 AC
8 Dueling Riposte Reaction Strike or Disarm vs. crit miss
12 Imp. DR Gain extra Reaction for D. Riposte
16 Guiding Riposte Move enemy 10' w/ D. Riposte (reach)
12 Dueling Dance Stance Dueling Parry remains active
4 Twin Parry Action, 2x 1H +1 AC (+2 w/ Parry weapon)
10 Twin Riposte Reaction Strike or Disarm vs. crit misses
14 Imp. TR Gain extra Reaction for Twin Riposte
16 Twinned Defense Stance Twin Parry remains active
6 Guardian's Deflection Reaction, 1H + free hand +2 AC for ally
RANGED
1 Point-Blank Shot Stance
2 Double Shot Two actions, two attacks vs. different foes at -2; x2 MAP
6 Triple Shot Three action, three attacks at -4; x3 MAP: Allows Double Shot vs. one foe
16 Multishot Stance -1 for Double Shot, -2 for Triple Shot; can't move!
8 Felling Strike Two actions, flying target drops 120', (Also melee)
8 Incredible Aim Two actions, +2 attack, ignore concealed
12 Incredible Ricochet One action Press, ignore concealed + all cover
10 Debilitating Shot Two actions: Strike + Slow 1
18 Impossible Volley Three action: Strike (-2) vs. all in 10' radius at or beyond Volley range
ATTACKS OF OPPORTUNITY
(free) AoO Strike (any) if provoke
10 Combat Reflexes Gain extra AoO/round
10 Disruptive Stance More actions provoke AoOs, more likely to disrupt
12 Lunging Stance Requires Lunge, 2nd; Gain reach on AoOs
20 Boundless Reprisals ...
******************
BARBARIAN
(free) 1 Rage One Action The main point of Barbs.
1 Moment of Clarity One Action Cost of using most Concentrate actions while raging.
(free) 11 Mighty Rage One Action Action can be part of another action w/ Rage trait
1 Sudden Charge Two Actions Strike (any) w/ 2 free Strides/moves
2 Furious Finish One Action Strike (any) + rage rounds=damage; end rage
4 Swipe Two Actions Strike (any) one attack vs. two adjacent foes 2x MAP
8 Sudden Leap Two Actions Strike (any) + leap
8 Thrash One Action Hurt grabbed enemy
16 Collateral Thrash Hurt his adjacent buddy too
10 Knockback One Action Auto Shove 5' (after a hit)
14 Awesome Blow Amplifies Knockback; Trip likely
12 Furious Grab One Action Auto grab (after a hit; w/ free hand or Grapple weapon)
14 Whirlwind Strike Three Actions Strike (any) vs. all adjacent
18 Vicious Evisceration Two Actions Strike (any) + Drained 1 (2 on critical)
20 Quaking Stomp One Action Earthquake
Reactions
2 No Escape Pursue fleeing enemy
6 AoO Strike (any) if provoke
6 Cleave Strike (any) vs. enemy adjacent to enemy you dropped
10 Great Cleave Continue Cleave if enemies keep dropping
14 Vengeful Strike Strike (any) vs. enemy that hits you (Requires Come & Get Me, level 10)
Defense
8 Renewed Vigor One action Regain some of Rage's temp h.p.
CHAMPION
Note: There are many passive effects, i.e. auras or Celestial Form.
These are of course efficient.
(free) Raise Shield Action +2 AC (+1 w/ Buckler)
20 Shield Paragon Shield is toughened and always raised. (Shield Ally)
(free) Shield Block Reaction Block damage
6 Shield Warden Reaction Block damage for adjacent ally (Shield Ally)
10 Shield of Reckoning Add Champion's Reaction to Shield Warden use (Shield Ally)
16 Shield of Grace Can split damage evenly if you block for ally
8 Quick Block Gain extra Shield Block Reaction
(free) Champion's Reaction Varies by Cause
14 Divine Reflexes Gain extra Champion's Reaction use
2 Divine Grace Reaction +2 to save
6 AoO Reaction Strike (any) if provoke
6 Smite Evil One Action +4 (6) good damage vs. one foe (Blade Ally)
12 Blade of Justice Two Actions Strike (any+ranged) + 2 weapon dice vs. evil + Retributive Strike (Paladin only)
Also noteworthy are various Domains, i.e. Zeal, which boost Strikes.
MONK
Note: Not listing the many Stances; those naturally cannot overlap with Fighter Stances.
(Brawling Focus, level 2, is worth noting because it unlocks Critical Specializations earlier than most martials)
(free) Flurry One Action Strike (Un) x2; x2 MAP
2 Stunning Fist Add stun effect if either hit (vs. single target)
4 Flurry of Maneuvers Replace Strikes w/ Grapples, Shoves, or Trips
4 Flying Kick Two Actions Strike (Un) + leap
6 Whirling Throw One Action Attempt throw vs. grabbed/restrained enemy
8 Mixed Maneuver Two Actions Two Maneuvers (Grapple/Shove/Trip), x2 MAP only afterward
10 Knockback Strike Two Actions Strike (Un) + Attempt shove w/ no extra MAP
10 Sleeper Hold One Action Grapple a grabbed or restrained enemy for extra effect
12 Winding Flow One Action Make two different moves; 1/round
12 Disrupt Ki Two Actions Strike (Un) + 2d6 persistent damage w/ Enfeebled 1
16 Shattering Strike Two Actions Strike (Un) + ignore Resistance, x1/2 Hardness
Stance Maneuvers
6 Crane Flutter Reaction +3 AC; if opponent misses, Strike back at -2
6 Dragon Roar One Action Intimidate area; +4 damage when hit first Frightened enemy
6 Mountain Stronghold One Action +2 AC for 1 round; +1 bump to Mountain Stance Dex cap
14 Mt. Quake One Action Minor AoE + possibly prone; +1 bump to Mountain Stance Dex cap
6 Tiger Slash Two Actions Strike (Tiger Claw) + two weapon dice + 5' push + possible bleed
6 Wolf Drag Two Actions Strike (Wolf Jaw) + Fatal d12 + auto-prone
14 Ironblood Surge One Action +1 parry & improved resistance
14 Tangled Forest Rake n/a Lashing Branch Strikes add 5' forced movement (inside reach)
Focus Spells (Feat for regaining two points at 12th; three points at 18th)
1 Ki Rush One Action Move twice
1 Ki Strike One Action Strike or Flurry, +1 to attack, +1d6 damage (typed)
2 Elemental Fist Add electricity, bludgeoning, fire, & cold to damage options
4 Wholeness of Body One Action Heal or cure yourself
6 Abundant Step One Action Teleport your movement speed
6 Ki Blast 1-3 Actions Cone force blast
8 Wild Winds Initiate Stance Gain 30' ranged unarmed attack
16 W.W. Gust 2 Actions AoE Strike (Wind Crash)
10 Wind Jump One Action Gain a fly speed for 1 minute
16 Quivering Palm Two Actions Strike (Un) + 1 Action death effect
18 Empty Body Two Actions Ethereal
Reactions
4 Deflect Arrows +4 AC vs. physical ranged attack (normal-sized)
8 Arrow Snatching Reflect missile back at attacker
4 Stand Still Strike (any) vs. moving enemy
20 Impossible Technique Reroll hit vs. you or failed save.
RANGER
(free) Hunt Prey One Action Various bonuses
1 Monster Hunter ID enemy w/ same action
(Many other feats improve HP & this)
(HP=Hunt Prey required on target; F=Flourish)
Melee
1 Twin Takedown, F, HP One Action Strike (1H) x 2 weapons; pool damage
1 Quick Draw One Action Strike (any + ranged); + draw weapon
6 Skirmish Strike F One Action Strike (any + ranged); + Step
18 Impossible Flurry Three Actions 3 Strikes (1H) x 2 weapons at max MAP
Ranged
1 Hunted Shot, F, HP One Action 2 Strikes (ranged); pool damage
2 Hunter's Aim, HP Two Actions Strike (ranged); +2 & ignore concealed
14 Targeting Shot One Action Press; Strike (ranged); ignore concealed & all cover
4 Running Reload One Action Move + reload (1)
8 Deadly Aim One Action Open; Strike (ranged); -2 attack for +4 damage
10 Penetrating Shot, HP Two Actions Strike (ranged); vs. HP & foe giving it cover; x2 MAP
18 Impossible Volley Three actions Strike (-2) vs. all in 10' radius at or beyond Volley range
Defense
4 Twin Parry Action, 2x 1H +1 AC (+2 w/ Parry weapon)
10 Twin Riposte Reaction Strike or Disarm foe that crit misses vs. you
16 Imp. TR Gain extra Reaction for Twin Riposte
Reactions
2 Relentless Stalker, (U) Pursue HP
4 Disrupt Prey, HP Strike (any) if provoke, disrupt on critical
6 Snap Shot Allow use of a melee reaction w/ ranged weapon (5')
ROGUE
Combat
1 Twin Feint Two Actions Strikes (1H) x2; auto flat-footed w/ 2nd; normal MAP
1 Quick Draw One Action Strike (any + ranged); + draw weapon
6 Skirmish Strike, F One Action Strike (any + ranged); + Step
6 Twist the Knife One Action After SA vs. FF foe, do bleed damage
12 Fantastic Leap Two Actions Strike (any); + leap
12 Felling Shot Two Actions Strike (ranged) vs. FF to possibly drop flying enemy
12 Spring From The Shadows One Action; Flourish
Stride, then Strike (any+ranged) vs. adjacent enemy you were hidden from
16 Dispelling Slice Two Actions Strike (any + ranged) vs. FF foe; + counteract spell
Reactions
1 Nimble Dodge +2 AC vs. one attack
8 Nimble Roll +2 Reflex also; Stride 10' if either successful
1 You're Next Intimidate another target when you down a foe
4 Reactive Pursuit Follow retreating foe
8 Opportune Backstab Strike (any + ranged) if enemy within reach hit in melee by ally
(Implied you're using a melee weapon.)
8 Sidestep Redirect foe's Strike miss toward another enemy next to you
12 Reactive Interference Possibly disrupt adjacent enemy's reaction
16 Cognitive Loophole Suppress mental effect on you
18 Trickster's Ace Set trigger for spell on you (1/day)
20 Hidden Paragon Invisible via Stealth success (1/hour)
Misc.
4 Battle Assessment One Action Use Perc. to gain info on enemy
4 Poison Weapon One Action Apply poison to weapon (w/ free hand)
4 Sabotage One Action Thievery to damage foe's item
14 Instant Opening One Action Make foe flat-footed to you until end of your next turn
16 Perfect Distraction One Action Sneak w/ decoy behind (1/10 minutes)
20 Reactive Distraction Use as Reaction instead
18 Implausible Infiltrations Two Actions Fit through solid surface (magically)
*****************
CASTERS
Note that there are many spells of all sorts which boost martial abilities or allow an action, i.e. Jump.
Those are outside the scope of this overview.
Also Recognize Spell is a general/skill feat for a Reaction w/ possible defense bonus.
BARD
(free) Inspire Courage One Action (Other compositions are one action as well)
6 Harmonize Three Single Actions To get two compositions active; maestro only
Reactions
(free) Counter Performance
CLERIC
Like Champions, they have many passive boosts, many of which are triggered off of casting.
And Clerics also have those domain spells which aid martial abilities.
4 Channel Smite Two Actions Strike (any) + Harm/Heal spell (no save)
6 Cast Down One Action+ Auto-Knock enemy prone by damaging w/ Harm or Heal afterward
6 Divine Weapon Free Action+ After casting divine spell from slot, add damage to weapon
8 Align Armament One Action Add alignment damage to weapon for round
14 Extend A.A. For 1 minute
Reactions
(free) Shield Block Warpriests
14 Swift Banishment Cast Banishment after critical hit on creature from other plane
Breath of Life Noteworthy spell (5th)
DRUID
Most of their combat feats are passive or give options for forms, not Strikes nor bonuses.
Miscellaneous
Command Animal One Action To gain two actions for companion
10 Healing Transformation One Action Requires casting polymorph spell on target
Reactions
(free) Shield Block
6 Storm Retribution Storm Order Druid Blast & push enemy if you're critted; 1 Focus Point
SORCERER & WIZARD
4 Bespell Weapon Free Action Requires having cast a non-cantrip spell in round
Reaction
1 Counterspell
14 Reflect Spell