[Homebrew Artificer Class] Needs feedback please.


Homebrew and House Rules


So I homebrewed a PF version of the Artificer.

For those who don't know what it is, its the more science-y version of the alchemist.
Rather than brewing their spells into potions however, the Artificer crafts their spells into "wands" which only they can use exclusively.

I also threw in a new class feature, which wasn't found from the old 3e Artificers, which are Inventions and Upgrades.

Think of Inventions as a basic freebie at 1st level, which can be improved upon at later levels. These freebies are either a free weapon, a free firearm, a free suit of armor, a familiar, or a racial feature.

This class already has its own custom spell list and a few archetypes.

I would really appreciate comments, suggestions, criticisms and feedbacks in order to improve this class.

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