Where to go from here? Ranger (Sable Company Marine / Shapeshifter)


Advice

Sovereign Court

I was just having fun getting to level 2 and having a monstrous mount.

Now I have no clear idea where to go for feats and equipment.

I went for a kind of strength-based switch-hitter ranger.
As he has a mount, I'm going bear for the shifting.

He has just hit level 3 but I have not done skills or feats yet.

sheet:

Seldiir Elberion
Male human (Chelaxian) ranger (sable company marine, shapeshifter) 3 (Pathfinder Campaign Setting: Inner Sea Combat 43, Pathfinder RPG Advanced Player's Guide 126)
NG Medium humanoid (human)
Init +7; Senses Perception +7
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 28 (3d10+6)
Fort +4 (+1 trait bonus vs. drugs or poisons), Ref +5, Will +2 (+1 trait bonus vs. mind-affecting effects)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +7 (1d6+4) or
. . dagger +7 (1d4+4/19-20) or
. . greatsword +7 (2d6+6/19-20)
Ranged darkwood composite longbow +6 (1d8+4/×3)
Special Attacks combat style (natural weapon[APG]), favored enemy (humans +2)
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Statistics
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Str 18, Dex 14, Con 12, Int 10, Wis 13, Cha 10
Base Atk +3; CMB +7; CMD 19
Feats Endurance, Improved Initiative, Monstrous Mount, Power Attack
Traits secret revolutionary (cheliax), tracker of the society
Skills Acrobatics -1 (-5 to jump), Climb +8, Handle Animal +4, Heal +5, Intimidate +4, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +5, Perception +7, Ride +5, Spellcraft +4, Stealth +3, Survival +6 (+8 while in your favored terrains), Swim +5
Languages Common
SQ shifter's blessing (form of the bear), track +1, wild empathy +3
Combat Gear potion of cure light wounds, wand of cure light wounds, acid, alchemist's fire, holy water (2), vermin repellent[UE]; Other Gear mwk agile breastplate[APG], club, dagger, darkwood composite longbow (+4 Str), greatsword, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone (2), 2,214 gp, 9 sp, 8 cp
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Form of the Bear (Su) The ranger’s muscles enlarge and tighten, and his facial features become more ursine. While in this form, the ranger gains a +4 enhancement bonus to Strength, but his base speed becomes 20 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Any other advice or ideas?

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