| Salamileg |
I'm not sure which skill to increase when we hit third level next level. I'm playing a half orc liberator/demonic sorcerer multiclass with 18 strength and 16 charisma. I demoralize and trip pretty frequently, and I'm not sure which one I want to focus on until I can get both up to expert. Any recommendations?
| Captain Morgan |
| 2 people marked this as a favorite. |
I'm not sure which skill to increase when we hit third level next level. I'm playing a half orc liberator/demonic sorcerer multiclass with 18 strength and 16 charisma. I demoralize and trip pretty frequently, and I'm not sure which one I want to focus on until I can get both up to expert. Any recommendations?
If you have Assurance, Athletics us pretty great. If you don't I'd favor intimidation. MAP is killer.
Attack of Opportunity would be another thing that works well with tripping, alternatively.
| Salamileg |
In that case, I might grab expert Intimidation, then grab expert Athletics at 5 and then Assurance Athletics at 6.
I'll probably pass on AoO, though, as good as it is. We have a tiger monk in the party that I'm ready to abuse liberating step with, so my reactions are pretty full. Plus, since I'm probably going to be dumping a lot of class feats into sorcerer multiclass (I'm going blade ally and not wielding a shield, and a lot of the blade ally feats don't appeal to me).
NECR0G1ANT
|
If you have Assurance, Athletics us pretty great. If you don't I'd favor intimidation. MAP is killer.
Assurance Athletics to Trip isn't reliable against level DCs like Trip. Basically, your enemies need to be lower level or have bad Reflex DCs for it to work. Here's a link to an Assurance Athletics actual play discussion.
I'd go with Intimidation.
| lemeres |
I would go with intimidation... not because athletics isn't good, but because it can take the hit for a while.
Intimidation works off of will saves. But trips work off of reflex, and grappling works off of fort (and both of these are options to give your party members a flat footed enemy). So you can more easily switch to the target's weak save with athletics.
| Captain Morgan |
Captain Morgan wrote:If you have Assurance, Athletics us pretty great. If you don't I'd favor intimidation. MAP is killer.Assurance Athletics to Trip isn't reliable against level DCs like Trip. Basically, your enemies need to be lower level or have bad Reflex DCs for it to work. Here's a link to an Assurance Athletics actual play discussion.
I'd go with Intimidation.
Yes, and many enemies you fight will be lower level and/or have bad reflex saves. It doesn't have to work on boss monsters for it to be a useful tool. Plus, if they have good reflex bit bad fort you can always grapple.
I agree in this specific case intimidation sounds better though.