Question on Delay Consequence Spell


Rules Discussion


So a player in my game used this spell on himself to avoid being trampled and crushed by a huge creature. It says target is A creature or object within range is hit by an attack and it is a reaction.

My question is do you think this is able to be applied to oneself because you basically get a round to do what you need to do before the effects of the attack happen. He basically was trampled and crushed, used this spell reaction to move 30 feet and drink a potion of healing so he wouldn't drop below zero when effects happen.

I kind of feel this is meant to be for an ally not really to be used on oneself and if so for a 1st level spell this is a really useful get out of jail card that can be abused. And if it is used do you zap back below the foot of creature or do you stay the 30 feet away?

What do you all think?

Thanks


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Targeting was correct within the rules. You are within 30 feet of yourself.

All the spell does is delay the damage. It does not rewind anything, so you would not move back if you ran away.

Just do exactly what the writing in the spell says, and it will be fine. Don't do anything extra like try to rewind movement.


My only issue is it is really powerful for a 1st level spell. So basically you can automatically escape an attack grapple or any other condition that would effect you where you are by just moving away (basically time stop) and taking the damage after. The delayed damage isn't really the issue but a 1st level character can escape a swallow whole attack or grapple attack of an ancient worm by just using this.


If it was my decision, I would not have printed the spell in this form.


This does not give the caster any amount of free actions. The duration is 1 round.

CRB 304 wrote:

Durations

The duration of a spell is how long the spell effect lasts.
Spells that last for more than an instant have a Duration
entry. A spell might last until the start or end of a turn, for
some number of rounds, for minutes, or even longer. If a
spell’s duration is given in rounds, the number of rounds
remaining decreases by 1 at the start of each of the
spellcaster’s turns, ending when the duration reaches 0.

Even if his turn was next, the spell ends as soon as the player takes his turn. He doesn't have a chance to do anything.

The only thing the spell would do is give his allies a chance to possibly assist before he takes his turn.

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