Narxiso
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For one, I am extremely excited to have the automatic bonus progression (ABP). In fact, this variant is what I truly wanted out of Pathfinder 2e to make it a more perfect (and almost truly balanced game). One other point I had an issue with was the seemingly arbitrary limitation of dexterity to increase armor class on things like bracers of armor or explorer's clothing (though I completely understand that it is necessary to preserve that balance that I so desired).
The ABP variant in combination makes it so that wearing these item enhancers becomes unnecessary, as explorer's clothing is only necessary to keep armor class on target for level, at least for my character. While initially elated finding this defense enhancer for late levels, I'm also not really into breaking the rules or finding loopholes in RPGs, as playing within the intended rules (for the most part) is what I find enjoyable.
With the ABP variant and not not being restricted to wearing armor, a dex-based monk could beat out a paladin in AC, while a crane-style monk with a shield could go full turtle (an extreme example possibly), but on a less extreme note, a rogue could beat out a full-plate fighter in AC, though two behind a full plate champion. I do enjoy the idea of having a rogue dodge as well as someone takes and deflects hits with armor, I have the feeling that this may have been an oversight in the rules and, therefore, not something to be used at my DM's table.
What does everyone else think? And are there any other possible unintended effects of ABP?